Game Development: Mine Jesus

Announcements about major changes in Haven & Hearth.
irongete
Posts: 94
Joined: Wed Jun 02, 2010 12:28 pm

Re: Game Development: Mine Jesus

Post by irongete »

Where is conveyor belt? Used by a character or a cow.
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Mine Jesus

Post by VDZ »

Clearly Haven & Hearth needs redstone devices.
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Mine Jesus

Post by Lunarius_Haberdash »

With all the agreement coming about the mine-elevator needing to accept objects, I think I'd prefer that a second tier of mine elevator get added. This one seems reasonably priced for its purpose and utility, adding another version that facilitates transport of liftables seems better than retconning this one. Perhaps we'll get a third, quite expensive, version that allows us to move carts and wagons up and down through the mine just as easily. Clearly they'd have to have a price equal or greater than that of a mine hole unless people couldn't ride on them.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Mine Jesus

Post by abt79 »

loftar wrote:
Lunarius_Haberdash wrote:I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest.
I didn't even consider that, actually. The main idea with mine elevators was really to replace the kind of silly current use of barter stands to accomplish the same thing, which is why I only even considered items. I may consider that for a future change.
Carts of wheelbarrows still work better for ore transport atm, so yes please do
terechgracz
Posts: 914
Joined: Wed Feb 07, 2018 5:06 pm

Re: Game Development: Mine Jesus

Post by terechgracz »

VDZ wrote:Clearly Haven & Hearth needs redstone devices.
Minecarts with logic gates! Ability to load 6 stacks of ore and to ride them like kicksleds but only perpendicular to rails. Also rails could cost nuggets of steel and other metals.,

And if we have mine elevator maybe we could have long mineshaft that you can enter multiple levels from it? Like you could build new minehole inside existing ladder and it would allow you to move up/down.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY
♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
Thrawn00
Posts: 26
Joined: Sun Jun 19, 2016 2:59 am

Re: Game Development: Mine Jesus

Post by Thrawn00 »

I have to agree on the upgrading the mine elevator part. Carrying bars down is not an issue, it's needing to return with 18 wheelbarrows of ore that takes forever and with no way to get a wagon into the mine without building it down there and only on that level. Plus often most mines only go straight down for a few levels before people change to a different position finding ore for the next level down. While I love the mine cart and rails idea, we can already build roads so I can't say as it is really that big of a deal.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Mine Jesus

Post by shubla »

I hope we get more bounding boxes this week, like new bounding boxes for every single thing that a rectangle doesnt make sense. Like maybe for players a hexagon or something similar.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Mine Jesus

Post by Necrisha »

Agreed shubla, hexagon bounding boxes for barrels/big trees would help pathfinding more than hinder.
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Mine Jesus

Post by Nightdawg »

chat, this one doesn't mention object controlled objects
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
lordgrunt
Posts: 453
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Mine Jesus

Post by lordgrunt »

I was dissapointed getting barely three results when searching for necropost on tenor. life get harder by the minute.

Return to “Announcements”