Game Development: Garden Bell

Announcements about major changes in Haven & Hearth.
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Baldarich
Posts: 550
Joined: Mon Aug 10, 2015 2:09 pm
Location: viking ship

Re: Game Development: Garden Bell

Post by Baldarich »

shubla wrote:You can still have 1 alt in kicksled and double your attack power, making you much more stronger than somebody with only a single character in the kicksled.
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Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Garden Bell

Post by Nightdawg »

loftar wrote:
Nightdawg wrote:So I can't attack people not on my ship, but if someone is on land, they can attack me?
Pretty much, yes.
loftar wrote:
abt79 wrote:Can people attack from other craft (snek, rowboat, dugout, raft or knarr)?
Yes.
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jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Game Development: Garden Bell

Post by czaper2 »

Are Cavebulbs still going to make flower stockpiles?
Last edited by czaper2 on Sun Apr 26, 2020 8:04 pm, edited 1 time in total.
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Enjoyment_2
Under curfew
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Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Garden Bell

Post by Enjoyment_2 »

okay, I won't let you do this idiotic "fix" behind the scenes of retarded shubla's action!
NOONE asked you to change the pots - remove this change. Stop trying to make gardeners' life even more painful. go on and make this fucking credo by yourself - maybe then you'll realize these ppl suffered enough.
REVERT THE G-POTS capacity!!!

For noobs (and devs, obviously) -every time you replant herbs in pots you use better mulch from fertilizers. and no one will be happy to accidentally put 5th current mulch and ruin the whole 3 cycles. this is not QoL-change. it's just another pain-in-the ass change from "we don't play our game" devs. stop it. please
nero1141
Posts: 51
Joined: Sat Feb 02, 2019 4:43 pm

Re: Game Development: Garden Bell

Post by nero1141 »

Enjoyment_2 wrote:okay, I won't let you do this idiotic "fix" behind the scenes of retarded shubla's action!
NOONE asked you to change the pots - remove this change. Stop trying to make gardeners' life even more painful. go on and make this fucking credo by yourself - maybe then you'll realize these ppl suffered enough.
REVERT THE G-POTS capacity!!!

For noobs (and devs, obviously) -every time you replant herbs in pots you use better mulch from fertilizers. and no one will be happy to accidentally put 5th current mulch and ruin the whole 3 cycles. this is not QoL-change. it's just another pain-in-the ass change from "we don't play our game" devs. stop it. please
but you alwas had option to "clean" the pots.

why so serious?
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xzo
Posts: 199
Joined: Thu Apr 14, 2011 8:40 pm

Re: Game Development: Garden Bell

Post by xzo »

jorb wrote: [*] Issuing a Realm Challenge now increases a counter. Every time you successfully take down a Challenged enemy cairn, the counter is decreased. The counter decreases over time as well. The higher the counter is, the more Realm Challenges cost to issue. The idea being to increase incentives to actually try to win challenges.
[*] Building a Realm Authority Object now costs authority. The cost increases over the 40 first Realm Authority Objects you build, up to a maximum of 15k authority per object.
Enjoy!
awesome change in terms of challenges, it still doesn't prevent naked alts from building cairns but it is a step in right direction
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Garden Bell

Post by Tamalak »

As others keep mentioning, just let only the driver of a ship attack..
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Uriel
Posts: 770
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Garden Bell

Post by Uriel »

jeeez.. people, You really can't be satisfied? Everything is wrong in opinion of most of You.. shame!
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: Game Development: Garden Bell

Post by algeralith »

jorb wrote: [*] Building a Realm Authority Object now costs authority. The cost increases over the 40 first Realm Authority Objects you build, up to a maximum of 15k authority per object.
This just encourages more tendrils when building realms. It is kind of pointless wasting authority on cairns when they are not going to be able to pay themselves back.
In that regard, it sort of seems like a bad direction to go into. I thought you guys wanted to encourage more complete expansion of areas.
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Garden Bell

Post by ulbu »

I still don't understand why there are people who like to ruin other's peaceful game.

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