Game Development: Smoked 'Shroom

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Smoked 'Shroom

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Smoke Shed", smoker. Put meat (for now only red meat) in the smoker. Load the smoaker up with wood blocks. Light the smoker. Within 24 RL hours, you'll have Smoked Meats. The effect on the FEPs of the Smoked meat are determined by the types of woodblocks used to fire the Smoke Shed. Pretty cool! Will add support for smoking fish, poultry, &c. Cheese? Sausage?
  • Added "Ruby Bolete", mushroom
Key Fixes
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  • Builds and crafts now present their cost in short form on their tooltips in the Action Menu wherever the cost is deterministic/straight-forward.
  • In light of the discontent with the changes made to ships in the last patch, we now instead made it so that the driver, and only the driver, can hit from a Ship, as suggested in that thread.
Small Fixes
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  • You can no longer fire a bow while carrying things overhead.
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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Chantrelle Hat"
Store Description wrote:Image$9 Have you seen Mr. Chantrelle, out on Juniper hill? Dress the part in the Chantrelle Hat!
All Gold subscribers have been awarded the "Chantrelle Hat". free of charge.

In the Pipe
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  • Loftar is β-testing the client rendering rewrite. Try it out! With most known bugs now beginning to be ironed out, we will intend to switch the default client download over to the new client before too long. When we do that, we do intend to keep supporting the old client for a, hopefully brief, transition period. Loftar will make a special announcement when he switches the default download.
  • Time to... like us on Facebook?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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noseelol1
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Re: Game Development: Smoked 'Shroom

Post by noseelol1 »

MMMMMMMM Yes
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boshaw
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Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Smoked 'Shroom

Post by boshaw »

jorb wrote:In light of the discontent with the changes made to ships in the last patch, we now instead made it so that the driver, and only the driver, can hit from a Ship, as suggested in that thread.
Does that also include bows?
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Zyean
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Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Smoked 'Shroom

Post by Zyean »

Oh boy, this is going to be a lot of FEP testing
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Hasta
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Re: Game Development: Smoked 'Shroom

Post by Hasta »

This is nice but... even more FEP-optional resources?

!!! COOKBOOK WHEN? !!!
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kirion
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Re: Game Development: Smoked 'Shroom

Post by kirion »

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ISKRA
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Re: Game Development: Smoked 'Shroom

Post by ISKRA »

within 24hrs IRL tiem 4 sure?
W6-one of leading members of S.I.A.B
W7-Cheiftain of Kastepo
W9-last slav of FnIKorean
W10-FnI chieftain/slav of KoreanAlliance
W11-just lad in tymas
W12-gopnikboi with bricks in KoA thugplot

show us ur brick art - http://www.havenandhearth.com/forum/vie ... 40&t=50469

Image
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czaper2
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Re: Game Development: Smoked 'Shroom

Post by czaper2 »

I sent a pull request with code changes for the client on github. I'm sure you'll get to it right after that guys pull request from 2015.
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shubla
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Location: Finland

Re: Game Development: Smoked 'Shroom

Post by shubla »

Finally something new!
The smoker model looks pretty nice, like it actually looks like a smoker.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Okocim
Posts: 193
Joined: Wed Mar 23, 2011 1:41 pm

Re: Game Development: Smoked 'Shroom

Post by Okocim »

And this is what we were waiting for.

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