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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Smoked 'Shroom
Can't even make smoked salmon smdh
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Smoked 'Shroom
Looks good, yes I love to see sausages, cheese, fish ect... being smoked.
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Baldarich
- Posts: 550
- Joined: Mon Aug 10, 2015 2:09 pm
- Location: viking ship
Re: Game Development: Smoked 'Shroom
inb4 smoking gives shit feps and takes ages to smoke
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Smoked 'Shroom
Can passengers in the boat still shoot bows? Or is that also only the driver?
The meat smoker seems cool though, hoping there's a few things you can make that are decent late game.
The meat smoker seems cool though, hoping there's a few things you can make that are decent late game.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Twist
- Posts: 18
- Joined: Thu May 26, 2011 12:04 pm
Re: Game Development: Smoked 'Shroom
This has me soo torn.
One the one hand Smoker YES nice. Love it already.
On the other hand more confusion and grind
Glad I diversified my tree farm ^^
One the one hand Smoker YES nice. Love it already.
On the other hand more confusion and grind
Glad I diversified my tree farm ^^
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Smoked 'Shroom
Smoking stuff yes, good.
Having to plant an obscure tree to get the feps on your food just right is... well, not so good :<
Having to plant an obscure tree to get the feps on your food just right is... well, not so good :<
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ubersheva
- Posts: 68
- Joined: Thu Apr 15, 2010 8:13 am
Re: Game Development: Smoked 'Shroom
Is there anything known about how resulting feps are determined for cooking recipes with variable materials? Or the system is intended to be obscure?
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Smoked 'Shroom
I personally don't like it but it is what it is :<ubersheva wrote:the system is intended to be obscure
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Smoked 'Shroom
Are you kidding this is INCREDIBLE!Hasta wrote:Smoking stuff yes, good.
Having to plant an obscure tree to get the feps on your food just right is... well, not so good :<
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Smoked 'Shroom
I always like it when there is something new to build and the Smoke Shed looks great! 
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254