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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Smoked 'Shroom
Finally some use for the numerous trees we have that is not just for different color in building!


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Smoked 'Shroom
Dang, missed opportunity to make saltwater useful by brining meat before smoking it. That's traditionally done when cold smoking to prevent spoilage.
Also, pls add smoking fat cuts to get salo.
Also, pls add smoking fat cuts to get salo.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Smoked 'Shroom
Are we able to find that new mushroom in summer btw?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Smoked 'Shroom
Good calls!Potjeh wrote:Dang, missed opportunity to make saltwater useful by brining meat before smoking it. That's traditionally done when cold smoking to prevent spoilage.
Also, pls add smoking fat cuts to get salo.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Setting
- Posts: 20
- Joined: Mon Mar 14, 2011 11:37 pm
Re: Game Development: Smoked 'Shroom
Nice patch, time to hunt again 
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Smoked 'Shroom
smoking cheese sounds ridiculous in terms of gameplay, but it could be cool if instead of increasing the feps to ridiculous levels, they would just switch the stats around (please give constitution cheese)
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Smoked 'Shroom
It says 24 hoursBaldarich wrote:inb4 smoking gives shit feps and takes ages to smoke
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Tiberium
- Posts: 241
- Joined: Mon Jan 14, 2013 8:32 pm
Re: Game Development: Smoked 'Shroom
Nice update guys
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lordgrunt
- Posts: 454
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Smoked 'Shroom
PLS instant restart and fix bounding box, why cant place one next to another?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Smoked 'Shroom
Sorry, I don't normally use Github at all, so if you want me to be aware of pull requests, you should probably tell me via some other means (like this). I'll make absolutely sure to apply your patch for a typo in an error message that never actually happens. :)czaper2 wrote:I sent a pull request with code changes for the client on github. I'm sure you'll get to it right after that guys pull request from 2015.
That being said, pull requests are quite inconvenient for me to apply, since most changes should normally be on the (internal) core branch rather than directly on the master branch. I'm not really sure how to get a pull request out of GitHub without having to apply it to the indicated branch.
"Object-oriented design is the roman numerals of computing." -- Rob Pike