Game Development: Smoked 'Shroom

Announcements about major changes in Haven & Hearth.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Smoked 'Shroom

Post by azrid »

Finally some use for the numerous trees we have that is not just for different color in building!
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Smoked 'Shroom

Post by Potjeh »

Dang, missed opportunity to make saltwater useful by brining meat before smoking it. That's traditionally done when cold smoking to prevent spoilage.

Also, pls add smoking fat cuts to get salo.
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bmjclark
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Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Smoked 'Shroom

Post by bmjclark »

Are we able to find that new mushroom in summer btw?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jorb
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Re: Game Development: Smoked 'Shroom

Post by jorb »

Potjeh wrote:Dang, missed opportunity to make saltwater useful by brining meat before smoking it. That's traditionally done when cold smoking to prevent spoilage.

Also, pls add smoking fat cuts to get salo.
Good calls!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Setting
Posts: 20
Joined: Mon Mar 14, 2011 11:37 pm

Re: Game Development: Smoked 'Shroom

Post by Setting »

Nice patch, time to hunt again :)
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svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Smoked 'Shroom

Post by svino »

smoking cheese sounds ridiculous in terms of gameplay, but it could be cool if instead of increasing the feps to ridiculous levels, they would just switch the stats around (please give constitution cheese)
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Oddity
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Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Smoked 'Shroom

Post by Oddity »

Baldarich wrote:inb4 smoking gives shit feps and takes ages to smoke
It says 24 hours
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Tiberium
Posts: 241
Joined: Mon Jan 14, 2013 8:32 pm

Re: Game Development: Smoked 'Shroom

Post by Tiberium »

Nice update guys
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lordgrunt
Posts: 454
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Smoked 'Shroom

Post by lordgrunt »

PLS instant restart and fix bounding box, why cant place one next to another?
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loftar
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Re: Game Development: Smoked 'Shroom

Post by loftar »

czaper2 wrote:I sent a pull request with code changes for the client on github. I'm sure you'll get to it right after that guys pull request from 2015.
Sorry, I don't normally use Github at all, so if you want me to be aware of pull requests, you should probably tell me via some other means (like this). I'll make absolutely sure to apply your patch for a typo in an error message that never actually happens. :)

That being said, pull requests are quite inconvenient for me to apply, since most changes should normally be on the (internal) core branch rather than directly on the master branch. I'm not really sure how to get a pull request out of GitHub without having to apply it to the indicated branch.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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