Ardennes Bootleg Revived

Forum for alternative clients, mods & discussions on the same.
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synntax33
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: Ardennes Bootleg Revived

Post by synntax33 »

Is there a way to do this on an ownership side? For example, none of the clients including enders has dogwood on the list(probably some others) could I access the the list or would I have to git an uncompiled version? Should I ask this elsewhere?
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Ardennesss
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Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Bootleg Revived

Post by Ardennesss »

Typically if you just inform the dev and give them the res name (shift mouseover typically) they'll add it, it's < 5 seconds to add and commit, it's usually just that they don't know it's missing. I Pm'd talon and told im and gave him the res for you, you'll likely see the update in under a day.
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talon00302
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Re: Ardennes Bootleg Revived

Post by talon00302 »

synntax33 wrote:Is there a way to do this on an ownership side? For example, none of the clients including enders has dogwood on the list(probably some others) could I access the the list or would I have to git an uncompiled version? Should I ask this elsewhere?
Was already in this client, if you are using amber, swap to this god tier client.

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I'm usually pretty ontop of this stuff.
Also we have larp trees.
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synntax33
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: Ardennes Bootleg Revived

Post by synntax33 »

Haha actually this client is the only one that wouldn't load? I forgot about that. It logs me in, and remembers the name( for All other Amber based clients) but never opens the game. It was the first one I tried on this lappy btw. Explains that. Anyways, thanks Ardeness, I appreciate the feedback, and maybe once I find which ones runs best on this potato I will go from there haha
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Clemence
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Re: Ardennes Bootleg Revived

Post by Clemence »

perhaps under the icon of your char, at the top left of the screen, put the name of this char, some toons looks quite the same with there spucehats, not easy to know witch one your are playing.
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Vassteel
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Re: Ardennes Bootleg Revived

Post by Vassteel »

Boreworms aren't in the list of alarmable mobs
jorb wrote:Stop shitposting.
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jordancoles
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Re: Ardennes Bootleg Revived

Post by jordancoles »

How do you see the deep ocean ingame?

Also, how do you disable this tooltip over your cursor on the ingame map?
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talon00302
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Re: Ardennes Bootleg Revived

Post by talon00302 »

DISCONTINUED while I continue progress on render rewrite. My work schedule is ramping up but I have a pretty good base but not far enough to be comfortable for any form of release in the near future.
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shubla
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Re: Ardennes Bootleg Revived

Post by shubla »

talon00302 wrote:DISCONTINUED while I continue progress on render rewrite. My work schedule is ramping up but I have a pretty good base but not far enough to be comfortable for any form of release in the near future.
That is how it begins. And soon you'll be spending hours every day adding all kinds of things! :?
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boreial
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Re: Ardennes Bootleg Revived

Post by boreial »

Thanks Talon, Looking forward to what you come up with when you have the time.

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