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synntax33
- Posts: 147
- Joined: Mon Aug 22, 2011 5:48 pm
Re: Ardennes Bootleg Revived
Is there a way to do this on an ownership side? For example, none of the clients including enders has dogwood on the list(probably some others) could I access the the list or would I have to git an uncompiled version? Should I ask this elsewhere?
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Bootleg Revived
Typically if you just inform the dev and give them the res name (shift mouseover typically) they'll add it, it's < 5 seconds to add and commit, it's usually just that they don't know it's missing. I Pm'd talon and told im and gave him the res for you, you'll likely see the update in under a day.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Ardennes Bootleg Revived
Was already in this client, if you are using amber, swap to this god tier client.synntax33 wrote:Is there a way to do this on an ownership side? For example, none of the clients including enders has dogwood on the list(probably some others) could I access the the list or would I have to git an uncompiled version? Should I ask this elsewhere?


I'm usually pretty ontop of this stuff.
Also we have larp trees.
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synntax33
- Posts: 147
- Joined: Mon Aug 22, 2011 5:48 pm
Re: Ardennes Bootleg Revived
Haha actually this client is the only one that wouldn't load? I forgot about that. It logs me in, and remembers the name( for All other Amber based clients) but never opens the game. It was the first one I tried on this lappy btw. Explains that. Anyways, thanks Ardeness, I appreciate the feedback, and maybe once I find which ones runs best on this potato I will go from there haha
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Ardennes Bootleg Revived
perhaps under the icon of your char, at the top left of the screen, put the name of this char, some toons looks quite the same with there spucehats, not easy to know witch one your are playing.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Ardennes Bootleg Revived
Boreworms aren't in the list of alarmable mobs
jorb wrote:Stop shitposting.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Ardennes Bootleg Revived
How do you see the deep ocean ingame?
Also, how do you disable this tooltip over your cursor on the ingame map?

Also, how do you disable this tooltip over your cursor on the ingame map?

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Ardennes Bootleg Revived
DISCONTINUED while I continue progress on render rewrite. My work schedule is ramping up but I have a pretty good base but not far enough to be comfortable for any form of release in the near future.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Ardennes Bootleg Revived
That is how it begins. And soon you'll be spending hours every day adding all kinds of things!talon00302 wrote:DISCONTINUED while I continue progress on render rewrite. My work schedule is ramping up but I have a pretty good base but not far enough to be comfortable for any form of release in the near future.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Ardennes Bootleg Revived
Thanks Talon, Looking forward to what you come up with when you have the time.