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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Render Dock
If you actually plan on making lockpicking boats a thing, you better make it take hours, it'd be retarded to go on land to fight just for the other side to leave a stealth alt to steal their boat, making it even easier for one side to run away/relentlessly chase the other





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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Render Dock
This sounds like an excellent idea.Zentetsuken wrote:Also maybe we now need a stone quay like structure, like a big wharf or pier that can fit more than 2 boats but is very expensive. It could be a fun thing for boat parking at markets and larger villages that don't want to make 10 docks just to keep all their boats safe.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Render Dock
Regardless of the game implications of leaving your boat on a shore, undocked, and unattended...it should not take hours even with the best lock. Just because safe palisades give a false sense of security for a day, doesn't mean the entire game needs to hold your hand. Keep someone at the ship, or risk losing it if its not docked. How's that hard?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Render Dock
Make lockpicking require some expensive skill and make it non cancelable act, making the thief vulnerable.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Purus Pasta, The Best Client
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SovietUnion
- Posts: 266
- Joined: Mon Mar 12, 2012 4:42 am
- Location: Brno, Czech Republic
Re: Game Development: Render Dock
How about finally making a port that acts like a charterstone, and a smaller version which acts as a home dock/portico/hearth fire
Big port: expensive, but boats can fast travel to any such dock. Same rule as for charter stone apply
Small port: Works as the current port, but less expensive in terms of materials
Big port: expensive, but boats can fast travel to any such dock. Same rule as for charter stone apply
Small port: Works as the current port, but less expensive in terms of materials
Notable characters: Cpt. Danko, Kng. Danko
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
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Kuddie
- Posts: 63
- Joined: Tue May 22, 2012 2:24 pm
Re: Game Development: Render Dock
Nice update, I really agree with this part of it.jorb wrote: [*] Docks can now only be destroyed using Siege Equipment.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Render Dock
As much as I feel that Teleportation, as a concept, is cancer and needs to be utterly removed. (Outside of being able to hearth to your hearthfire within a 5 minigrid radius) If we're going to have it, we might as well do this.SovietUnion wrote:How about finally making a port that acts like a charterstone, and a smaller version which acts as a home dock/portico/hearth fire
Big port: expensive, but boats can fast travel to any such dock. Same rule as for charter stone apply
Small port: Works as the current port, but less expensive in terms of materials
Now excuse me, I gotta go vomit in disgust at hearing myself say such a thing.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Render Dock
Or, here's a wacky idea: wait to implement lockpick-able ships until AFTER modular building!
Docks could start cheap as a shitty little "jetty" and slowly expanded to be able to accommodate ships and even a fleet. Earlier docks could serve as an outdoor lock for small boats like dugouts and rowboats. The dock would grow from a boat launch to a port alongside the growth of the village, rather than being one clean, but expensive, upgrade.
Docks could start cheap as a shitty little "jetty" and slowly expanded to be able to accommodate ships and even a fleet. Earlier docks could serve as an outdoor lock for small boats like dugouts and rowboats. The dock would grow from a boat launch to a port alongside the growth of the village, rather than being one clean, but expensive, upgrade.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
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wlkk011
- Posts: 35
- Joined: Sat Jan 19, 2019 8:04 pm
Re: Game Development: Render Dock
This is something proiblem.
Can we remove a home dock for a Snekkja or knarr? Like if I am killed by loftar, he took my key and drive my Snekkja away. Before I can bashed my dock to diabled the Snekkja back to my home dock, but now I have to wait for a day and have to risk to lost my seige equipmet? Loftar can easily come to the home dock and took my seige equipment everyday.
Can we remove a home dock for a Snekkja or knarr? Like if I am killed by loftar, he took my key and drive my Snekkja away. Before I can bashed my dock to diabled the Snekkja back to my home dock, but now I have to wait for a day and have to risk to lost my seige equipmet? Loftar can easily come to the home dock and took my seige equipment everyday.