Game Development: Smoked Help

Announcements about major changes in Haven & Hearth.
Kuddie
Posts: 63
Joined: Tue May 22, 2012 2:24 pm

Re: Game Development: Smoked Help

Post by Kuddie »

Wow this is a pretty great update, smoked sausages, help menu ( finally!!!! ) and less of the worst season of them all.
Now just make snow appear faster during winter so it's atleast somewhat playable.

Glad you guys are back!
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Smoked Help

Post by Necrisha »

While I understand the sentiment, I feel the cut time is too big, I'd suggest 8 days winter, 7-days spring, and condense snowfall and crop blight as a single decay hit. Then move the 2 winter days to summer, and the 3 spring to fall. Other possible moves that might be of particular interest for farming is to change how seedless crops are handled- perhaps making the non-trellis based ones overwinter with an additional quality boost that can go over native cap and be retrieved in spring?
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pawnchito
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Re: Game Development: Smoked Help

Post by pawnchito »

NeoBasilisk wrote:I liked 10 days of winter, but if it's going to stay at 5 days then please make the snow cover the ground much faster at the beginning of winter.
hope all are doing better. cool changes so far. agree with this concern. also, caps on crops seem kinda low!?
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Cayur
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Re: Game Development: Smoked Help

Post by Cayur »

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vatas
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Re: Game Development: Smoked Help

Post by vatas »

I support the notion of "snow starting to fall in the last days of autumn and only starting to melt during spring to ensure entirety of winter is fully covered in snow."
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Lunarius_Haberdash
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Re: Game Development: Smoked Help

Post by Lunarius_Haberdash »

pawnchito wrote:
NeoBasilisk wrote:caps on crops seem kinda low!? high
don't you think?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Yuginelol
Posts: 32
Joined: Fri Mar 05, 2010 4:01 pm

Re: Game Development: Smoked Help

Post by Yuginelol »

Lunarius_Haberdash wrote:
Yuginelol wrote: With 5 days winter change, speeding up covering to 200% speed and removal by 150% (it's actually part of spring anyway) would probably feel right and keep sled-bear-hunting enthusiasts satisfied until winter gets expanded.
Another acceptable answer is to return Winter to its original length, and have snow start falling in the last few days of Autumn, and start thawing in the first few days of spring. Make sure most of winter is snow-covered.
Exactly yes, to paraphrase into more universal formula: covering and removal should be a fraction of winter rl days length during autumn and spring respectively. Altho I imagine there might be issues with crop handling if it starts snowing during autumn.
Hadehariast
Posts: 55
Joined: Wed Jan 07, 2015 3:08 am

Re: Game Development: Smoked Help

Post by Hadehariast »

Some initial results:

Image

Q10 Maple Blocks, Q37 Smoker

Results Compared to Base Sausage:

Badger Botillo - Added Strength FEPs. Increased both Constitution and Agility FEPs. 7.93 FEPs/Hunger @ Q22.8
Boar Baloney - Added Perception FEPs. Increased Strength, Constitution and Agility FEPs. 6.41 FEPs/Hunger @ Q33.5
Cave Dog - Reduced Hunger. Increased Perception and Psyche FEPs. 15.94 FEPs/Hunger @ Q31.9.
Swan Neck - Replaced Dexterity+2 FEPs with Consitution+1 FEPs. Increased Perception+2 FEPs dramatically. Increased Charisma FEPs. 17.05 FEPs/Hunger @ Q37.4. Worth investigating if swapping lettuce leaf for another leaf will cause the dish to retain the Dexterity+2 FEPs.
Chicken Chorizo - Removed Charisma+2 FEPs. Increased Dexterity+1 FEPs dramatically. Increased Perception and Will FEPs. 8.46 FEPs/Hunger @ Q32.7.
Boar Boudin - Increased Constitution FEPs dramatically. 4.77 FEPs/Hunger @ Q31.8.
Delicious Deer Dog - Added Dexterity+1 FEPs. Increased Agility+2, Intelligence+1, and Perception+1 FEPs. 4.07 FEPs/Hunger @ Q27.4.
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synntax33
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: Game Development: Smoked Help

Post by synntax33 »

Hadehariast wrote:Some initial results:

Image

Q10 Maple Blocks, Q37 Smoker

Results Compared to Base Sausage:

Badger Botillo - Added Strength FEPs. Increased both Constitution and Agility FEPs. 7.93 FEPs/Hunger @ Q22.8.
Seeing this increase of values on a finished product makes me think that using smoked and dried meats in current recipes to increase the values of the final outcome might be nice, i.e. The values of a piece of raw chicken being increased by a smoker making a better sausage, which could then be.... smoked for a combined effect. Otherwise I have lots of smoked meat I really don't eat....
Hadehariast
Posts: 55
Joined: Wed Jan 07, 2015 3:08 am

Re: Game Development: Smoked Help

Post by Hadehariast »

synntax33 wrote:
Hadehariast wrote:Some initial results:

Image

Q10 Maple Blocks, Q37 Smoker

Results Compared to Base Sausage:

Badger Botillo - Added Strength FEPs. Increased both Constitution and Agility FEPs. 7.93 FEPs/Hunger @ Q22.8.
Seeing this increase of values on a finished product makes me think that using smoked and dried meats in current recipes to increase the values of the final outcome might be nice, i.e. The values of a piece of raw chicken being increased by a smoker making a better sausage, which could then be.... smoked for a combined effect. Otherwise I have lots of smoked meat I really don't eat....
That's an interesting hypothesis. Is it possible to use smoked meats in sausages? I haven't tried it, and I don't have any smoked meat on-hand. If it can be used in sausage recipes, then it adds even more variables to be explored.

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