-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Smoked Help
when will we get smoked cheesenyoroon

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: Smoked Help
Are you sure seasons length is set in RL days, not ingame days?jorb wrote:Winter has been shortened to 5 RL days
Is there any hope winter will be lengthened back to 30 game days when enough winter content is ready? To 1/4th of the year?
Looks totally cool.irongete wrote:Please do something like this, transitioning throughout 30 days.
It opens a lot of posibilities about hunting, credo questing, etc.
-
lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Smoked Help
is it inteded behaviour that peppered or truffled status is stripped from sausage after smoking?
-
Hadehariast
- Posts: 55
- Joined: Wed Jan 07, 2015 3:08 am
Re: Game Development: Smoked Help
Further experimentation, this time involving variable ingredients (Butcher's Surprise)

Q10 Maple Blocks, Q37 Smoker
Results Compared to Base Sausage:
Beaver Dog - Increased Constitution+2 dramatically. Increased Will and Charisma FEPs. 9.68 FEPs/Hunger @ Q30.9
Piglet Wursts - Replaced Constitution with Dexterity FEPs. Increased Strength FEPs. 5.28 FEPs/Hunger @ Q32.6
Running Rabbit - Increased Agility and Intelligence FEPs. 6.91 FEPs/Hunger @ Q30.2
Lamb Sausages - Replaced Strength with Constitution FEPs. Increased Perception+1 FEPs dramatically. 5.86 FEPs/Hunger @ Q30.2
Fox Wurst - Added Charisma+1 FEPs. Increased Perception and Intelligence FEPs. 4.04 FEPs/Hunger @ Q32.2
Fox Fuet - Replaced Constitution with Will FEPs. Increased Strength+1 FEPs dramatically. 5.77 FEPs/Hunger @ Q30.2
Lynxalami - Replaced Constitution with Strength FEPs. Added Charisma FEPs. 10.35 FEPs/Hunger @ Q30.9
Smoked Butcher's Surprise Results Compared to Un-Smoked:
Boar - Replaced Strength with Constitution+1 FEPs.
Venison - Removed Agility FEPs. Dramatically increased Perception+1 FEPs.
Wild Beef - Replaced Strength with Constitution+1 FEPs.
Bat - Added Intelligence+1 FEPs.
Swan - Replaced Perception+2 with Intelligence+1 FEPs.
Wild Mutton - Appears to have redistributed some Dexterity+1 FEPs into Perception+1. Increased Charisma+1 FEPs.
Reindeer Venison - Added Dexterity+2 FEPs. Appears to have redistributed some Perception+1 FEPs into Dexterity+1.
Lynx - Replaced Intelligence with Strength+1 FEPs.
Summary: The use of variable ingredients changes the outcome of the smoking, depending on the meat used (at least in Butcher's Surprises).

Q10 Maple Blocks, Q37 Smoker
Results Compared to Base Sausage:
Beaver Dog - Increased Constitution+2 dramatically. Increased Will and Charisma FEPs. 9.68 FEPs/Hunger @ Q30.9
Piglet Wursts - Replaced Constitution with Dexterity FEPs. Increased Strength FEPs. 5.28 FEPs/Hunger @ Q32.6
Running Rabbit - Increased Agility and Intelligence FEPs. 6.91 FEPs/Hunger @ Q30.2
Lamb Sausages - Replaced Strength with Constitution FEPs. Increased Perception+1 FEPs dramatically. 5.86 FEPs/Hunger @ Q30.2
Fox Wurst - Added Charisma+1 FEPs. Increased Perception and Intelligence FEPs. 4.04 FEPs/Hunger @ Q32.2
Fox Fuet - Replaced Constitution with Will FEPs. Increased Strength+1 FEPs dramatically. 5.77 FEPs/Hunger @ Q30.2
Lynxalami - Replaced Constitution with Strength FEPs. Added Charisma FEPs. 10.35 FEPs/Hunger @ Q30.9
Smoked Butcher's Surprise Results Compared to Un-Smoked:
Boar - Replaced Strength with Constitution+1 FEPs.
Venison - Removed Agility FEPs. Dramatically increased Perception+1 FEPs.
Wild Beef - Replaced Strength with Constitution+1 FEPs.
Bat - Added Intelligence+1 FEPs.
Swan - Replaced Perception+2 with Intelligence+1 FEPs.
Wild Mutton - Appears to have redistributed some Dexterity+1 FEPs into Perception+1. Increased Charisma+1 FEPs.
Reindeer Venison - Added Dexterity+2 FEPs. Appears to have redistributed some Perception+1 FEPs into Dexterity+1.
Lynx - Replaced Intelligence with Strength+1 FEPs.
Summary: The use of variable ingredients changes the outcome of the smoking, depending on the meat used (at least in Butcher's Surprises).
-
drakesaint
- Posts: 198
- Joined: Thu Nov 18, 2010 9:06 pm
Re: Game Development: Smoked Help
I'd rather see grated cheese first as a spice.shubla wrote:when will we get smoked cheesenyoroon
-
Gloosx_inn
- Posts: 32
- Joined: Mon Jul 01, 2013 6:49 pm
Re: Game Development: Smoked Help
this is goldenirongete wrote:Please do something like this, transitioning throughout 30 days.
It opens a lot of posibilities about hunting, credo questing, etc.
Small sturdy creature fond of drink and industry
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Smoked Help
Gloosx_inn wrote:
I really want to like this, but I don't. It makes seasons of scarcity "not a thing", since there will always be somewhere you can get something that is out of season. This is not interesting content. There need to be seasons where things cannot be obtained anywhere in the world, there needs to be a reason to stockpile, there needs to be good times and bad times for hunting different animals. For all that this is a neat concept, it utterly guts the point of seasons.
Thumbs down.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Smoked Help
I am all for seasons, but the rolling 4 seasons at once seems to not reward those who prepare for the coming seasons. As it was a staple of life to prepare for winter and other natural events, I feel like the 4 seasons at once would just make it seem silly and pointless. -1 to the 4 seasons at once.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Smoked Help
A Tale in the Desert had a part of their content that is based around a shifting pattern like this when I played it years ago. I forget exactly what it was off the top of my head (suppose I could look it up on the wiki), but I recall it being a thing that was needed for tests, and was a huge pain in the ass because you'd have to chase into deep desert for it. If I remember "the thing" correctly, it was useful as it did encourage a player to go to areas they normally wouldn't go, and thus interact with things that were needed for other tests (or search the area for construction materials).
Also, just an FYI, not the first time that had been posted.
Also, just an FYI, not the first time that had been posted.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
irongete
- Posts: 94
- Joined: Wed Jun 02, 2010 12:28 pm
Re: Game Development: Smoked Help
You still need to prepare for seasons because in your area will be Winter for X days. You need to have stock or trade with other people that have for example Summer on his area.Stoneface wrote:I am all for seasons, but the rolling 4 seasons at once seems to not reward those who prepare for the coming seasons. As it was a staple of life to prepare for winter and other natural events, I feel like the 4 seasons at once would just make it seem silly and pointless. -1 to the 4 seasons at once.
I just told the idea because it looks very cool and more realistic, maybe it can be only two seasons at the same time or other variants.
