when planting trees from a sapling in a pot -just RMB on a pot ant choose "plant tree".
now you have a ghost-image of the (full-grown) tree so you can easily plant it with precise placing and rotating (like lifted objects or building).
not fully against if there still be some randomness in how exactly tree will be tilted but would be better if those left on for wild/shovel-planted ones.
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goosebreeder
- Posts: 73
- Joined: Sat Nov 17, 2018 5:44 pm
Re: precise tree-planting
Planting trees in the same way as building various objects is a VERY good idea.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: precise tree-planting
+1
When you're at that point in your base developement that calls for Cypress valleys and marble pavings, tile centering just doesn't cut it.
When you're at that point in your base developement that calls for Cypress valleys and marble pavings, tile centering just doesn't cut it.
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shubla
- Posts: 13041
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Re: precise tree-planting
Good idea! Probably not that hard to implement as this mechanic already exists for buildings.

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Amanda44
- Posts: 6485
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Re: precise tree-planting
+1 - I would love this!
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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cellites
- Posts: 69
- Joined: Mon Jan 07, 2019 1:27 am
Re: precise tree-planting
A great idea, would love to see. +1