Now now, we've already removed.. what is it? Five combat systems?DDDsDD999 wrote:but can't remove content haha.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Creamy Crop Circle
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Game Development: Creamy Crop Circle
oh boy.... first they implement that cap, now - the approach to mitigate that. It just so inconsistent. At least that cap aimed to increase trading in the later game. Remove that circle or both. This convoluted and unnecessary complexity is so not needed.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Creamy Crop Circle
Well I believe the point was to atleast make the people that are 24/7 afk botting farms to need to build those circles every month, atleast it's some additional activity to it but it does seem a bit unnecessaryAriZona wrote:oh boy.... first they implement that cap, now - the approach to mitigate that. It just so inconsistent. At least that cap aimed to increase trading in the later game. Remove that circle or both. This convoluted and unnecessary complexity is so not needed.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Game Development: Creamy Crop Circle
I guess what the devs see for late/mid game is boats loaded with wheelbarrows trading piles of crops from a place to another ?
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Creamy Crop Circle
This seems like another botters wet dream. More reason to put HFs at natural resources and palisade them. GREAT PATCH...
ARCHERY QOL PLEASE. Bulk arrow crafting. Stance/Moves. QL to damage ratio fix!
ALSO GIVE MELEE SOME LOVE
ARCHERY QOL PLEASE. Bulk arrow crafting. Stance/Moves. QL to damage ratio fix!
ALSO GIVE MELEE SOME LOVE
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Game Development: Creamy Crop Circle
I don't see the problem. If you find manage to raise crop quality, either by finding a better spot or by using crop circles (or likely both), you can still trade your higher quality seeds.AriZona wrote:oh boy.... first they implement that cap, now - the approach to mitigate that. It just so inconsistent. At least that cap aimed to increase trading in the later game. Remove that circle or both. This convoluted and unnecessary complexity is so not needed.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Creamy Crop Circle
I don't think hafen needed another autistic grind attached to the quality growth of an extremely relevant product
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Game Development: Creamy Crop Circle
Ozzy123 wrote:Well I believe the point was to atleast make the people that are 24/7 afk botting farms to need to build those circles every month, atleast it's some additional activity to it but it does seem a bit unnecessaryAriZona wrote:oh boy.... first they implement that cap, now - the approach to mitigate that. It just so inconsistent. At least that cap aimed to increase trading in the later game. Remove that circle or both. This convoluted and unnecessary complexity is so not needed.
Devs could implement a tradeoff: make crop base growth rate (adjusted by inversely proportional to quality of the local node in relation to the crop q. And then remove that cap. The system will be more natural. In that case everybody can grow q of crops, just at slower rate if their crops exceed node q (with some Jorb's fudge factors included). To me it looks fair and straightforward.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Creamy Crop Circle
So you can make circles to buff qualities, and then they break in the winter? Does the quality buff drop when this happens? Or is the goal to store up salt and shit over the winter to do it all over again in the spring?
Does this mean you could just harvest/replant once, build a shit ton of circles, harvest and replant 1 more time and get the gains of a season's worth of harvesting (or more)?
Edit: I read it as a flat +10 buff to quality per circle, nvm

Does this mean you could just harvest/replant once, build a shit ton of circles, harvest and replant 1 more time and get the gains of a season's worth of harvesting (or more)?
Edit: I read it as a flat +10 buff to quality per circle, nvm

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

