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Garlicman
- Posts: 417
- Joined: Wed Jan 27, 2010 12:30 pm
Re: Game Development: Alchemical Adventures
Maybe in the future we'll be able to create phosphorus from a certain natural ingredient?
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Alchemical Adventures
it's just a shame that no new characters or hermits will ever get to experience this great new content since it's gated behind the need for a dozen or so bots .... the only way to make lye

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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Alchemical Adventures
Well, idea of alchemy is good itself, but realization seems very weak.
Too random, 90% of everything is just poisonous, 9% of what poisonous and gives buff for 7 minutes (what?), probably there are 1% of something non poisonous?
Probably, only recipes with brimstone or lye will give something good with bigger chance, but at the moment I'm still receiving only poisoning.
No any mechanic to repeat elixir or even display what is it made with, no any way to remember anything as ingredient, no way to test effects, pure random with millions of combinations.
I'm frustrated for this update.
At least, there should be a craftable recipe that will allow you test herb/alchemical ingredient to discover it's effects
Too random, 90% of everything is just poisonous, 9% of what poisonous and gives buff for 7 minutes (what?), probably there are 1% of something non poisonous?
Probably, only recipes with brimstone or lye will give something good with bigger chance, but at the moment I'm still receiving only poisoning.
No any mechanic to repeat elixir or even display what is it made with, no any way to remember anything as ingredient, no way to test effects, pure random with millions of combinations.
I'm frustrated for this update.
At least, there should be a craftable recipe that will allow you test herb/alchemical ingredient to discover it's effects
Last edited by Fostik on Sat Aug 01, 2020 11:31 am, edited 1 time in total.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Kuddie
- Posts: 63
- Joined: Tue May 22, 2012 2:24 pm
Re: Game Development: Alchemical Adventures
Cool addition to the game!
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Alchemical Adventures
your mental disorder getting worse, please contact your doctor...Zentetsuken wrote:it's just a shame that no new characters or hermits will ever get to experience this great new content since it's gated behind the need for a dozen or so bots .... the only way to make lye
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Alchemical Adventures
Elixir not immediately showing how it's made would mean alchemical knowledge could be valuable. You could sell elixirs without buyer being able to simply copy the recipe and make their own.Fostik wrote:Well, idea of alchemy is good itself, but realization seems very weak.
Too random, 90% of everything is just poisonous, 9% of what poisonous and gives buff for 7 minutes (what?), probably there are 1% of something non poisonous?
Probably, only recipes with brimstone or lye will give something good with bigger chance, but at the moment I'm still receiving only poisoning.
No any mechanic to repeat elixir or even display what is it made with, no any way to remember anything as ingredient, no way to test effects, pure random with millions of combinations.
I'm frustrated for this update.
At least, there should be a craftable recipe that will allow you test herb/alchemical ingredient to discover it's effects
Some way to track ingredients when you're making elixirs yourself is needed though.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Alchemical Adventures
I hope devs don't just abandon the mechanic like they often do ,but instead do some work on it to refine it to something proper.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Alchemical Adventures
seems super cool !
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Alchemical Adventures
If those potions aren't gonna give +%stats instead of +30 flat then noone is gonna use them xd
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Alchemical Adventures
maybe titans have no use for them but as a casual I'm gonna use them for traveling, smithing, psyche crafting
with a 2nd level combo I got around 60 stat bump, probably can go further with more processing
with a 2nd level combo I got around 60 stat bump, probably can go further with more processing

