jorb wrote:I forgot to mention: We did buff the Potent Rod, Prism and Magnifying Glass. Updating OP.
TheRussianB wrote:loftar wrote:DDDsDD999 wrote:loftar already did that, there's a million posts about how all the custom clients are broken.
That should actually be fixed already, but I have to admit I never did see any posts about it, so I just kind of assumed that everyone had those resources cached and so didn't have trouble with them.
The cause was that I was rebuilding the internal environment to have the new client as the main one, but as part of the process I accidentally pointed the old resources to the new ones.
Glad it's fixed. Most of the posts about it were in The Wizards Tower since people identified it as a custom client issue. Here's an example of one (I was also getting this exception): viewtopic.php?f=49&t=69064
captainmorgan wrote:It's still broken.
loftar wrote:captainmorgan wrote:It's still broken.
Hmm, it could be that the resource is cached for you and that's why it still doesn't work. I'm not immediately sure what to do about that. I would tell you to clear your cache, but it is somewhat unfortunate that the map data is kept in the same place... I'll have to think about that for a bit.
loftar wrote:captainmorgan wrote:It's still broken.
Hmm, it could be that the resource is cached for you and that's why it still doesn't work. I'm not immediately sure what to do about that. I would tell you to clear your cache, but it is somewhat unfortunate that the map data is kept in the same place... I'll have to think about that for a bit.
loftar wrote:captainmorgan wrote:It's still broken.
Hmm, it could be that the resource is cached for you and that's why it still doesn't work. I'm not immediately sure what to do about that. I would tell you to clear your cache, but it is somewhat unfortunate that the map data is kept in the same place... I'll have to think about that for a bit.
MagicManICT wrote:Any way we could make the "discovered" map information cached server side?
TheRussianB wrote:Does anyone know if there's a way to import map data if you've set your (amber) client to save tiles to disk?
loftar wrote:TheRussianB wrote:Does anyone know if there's a way to import map data if you've set your (amber) client to save tiles to disk?
I've been thinking for some time that I should implement import/export of maps, so perhaps this should accelerate that project.
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