That would be very helpful, especially if it would handle our custom markers/flags and discovered quest givers, etc. Thanks!loftar wrote: I've been thinking for some time that I should implement import/export of maps, so perhaps this should accelerate that project.
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captainmorgan
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Re: Game Development: Through a Glass Darkly
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SnuggleSnail
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Re: Game Development: Through a Glass Darkly
if it's gonna take less than 6 months please do thisloftar wrote: I've been thinking for some time that I should implement import/export of maps, so perhaps this should accelerate that project.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Karede
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Re: Game Development: Through a Glass Darkly
I don't suppose there's any kind of compensation for deaths relating to that bug with elixir timers, is there? Posting battle-scar


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MagicManICT
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Re: Game Development: Through a Glass Darkly
I was thinking more along the lines of saving the data the player found, and not just getting the most recent version that sits on the server. That might run into drive space issues, though, and understand if that's bumping against the ceiling for storage limits. Still, if an import/export function is possible, that would at least give us a way to back up our map data. I more or less gave up on w11 when I lost my client installations after a drive failure. (There were like two, maybe 3 of us logging in every day, anyway, out of over a dozen that started the world, so that didn't really help, either.)loftar wrote:If a "discovered" flag were all that the server would store, then that would imply that it would be possible to arbitrarily fetch the latest map data, which I don't think is a particularly good idea.MagicManICT wrote:Any way we could make the "discovered" map information cached server side?
Just as long as it all includes the pins I make!!!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Noid
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Re: Game Development: Through a Glass Darkly
Finally a new exciting system to make glass! Damn better watch out for server stress with all the returning players 
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jorb
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Re: Game Development: Through a Glass Darkly
I know!Noid wrote:Finally a new exciting system to make glass! Damn better watch out for server stress with all the returning players
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Amanda44
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Re: Game Development: Through a Glass Darkly
Well, if they don't all come flooding back at the thought of quicksilver poisoning I'm sure the new hat will do the trick!

I can no longer make towers, guessing they need planes of glass now, *sigh* ... not a fan of having to draw everything out these days tbh, Lye takes a ridiculous amount of time and the return on quicksilver isn't great. Hopefully glass blowing will lead to some new decorative items ... ?

I can no longer make towers, guessing they need planes of glass now, *sigh* ... not a fan of having to draw everything out these days tbh, Lye takes a ridiculous amount of time and the return on quicksilver isn't great. Hopefully glass blowing will lead to some new decorative items ... ?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
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Re: Game Development: Through a Glass Darkly
It is a pretty sweet hat, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Noid
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Re: Game Development: Through a Glass Darkly
Yeah!!? That's the scary part I guessjorb wrote:I know!Noid wrote:Finally a new exciting system to make glass! Damn better watch out for server stress with all the returning players
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Amanda44
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Re: Game Development: Through a Glass Darkly
The little cloud was a nice touch!jorb wrote:It is a pretty sweet hat, though.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254