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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Through a Glass Darkly
I can't wait to get brain damage while trying to make towers or, ironically, monocles 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Through a Glass Darkly
Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Through a Glass Darkly
As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Through a Glass Darkly
You could be right.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Through a Glass Darkly
In the future, could you consider adding things from the text document you've been building onto each livestream?
Just go down the document and add a few small things each week from the player suggestions?
Just go down the document and add a few small things each week from the player suggestions?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Through a Glass Darkly
I mean... I work from the document all the time. Anything in particular you'd like to see?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Through a Glass Darkly
Yes, Loftar.jorb wrote:Anything in particular you'd like to see?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Gorakil
- Posts: 74
- Joined: Thu Apr 28, 2016 11:20 pm
Re: Game Development: Through a Glass Darkly
Not true. Transferring doesnt give u wounds.jordancoles wrote:As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Through a Glass Darkly
got the cape boner too
guessing it's related to mixing Amber and the new client, I've played both for a while, usually crashed while sailing
guessing it's related to mixing Amber and the new client, I've played both for a while, usually crashed while sailing
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Through a Glass Darkly
I copy-pasted that to wiki, and got red underlining. Turns out a "n" got left out by jorb. Quite unplayable.Added "Glass Blowing Rod", tool. Used in conjuction with a Crucible to blow rounded glass items.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)