The devs are busy making the game more of a pain in the ass to play. They don't have time for silly things like content or fun!Noid wrote:I'm not sure what this game needs is a new type of house but it would definitely be nice to add more content for the end game.
More dungeons? More random shit that can't be predicted, botted and camped by the same group of players? Time to fix winter?
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rye130
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Re: Game Development: Through a Glass Darkly
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shubla
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Re: Game Development: Through a Glass Darkly
Now, after glass, the next step would be making charcoal/tar way more realistic. For example, drying the wood for 1 in game year before even being able to use it etc. Look it up the process of tar making is complicated.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jordancoles
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Re: Game Development: Through a Glass Darkly
Can my character just trip on a crack every few hundred steps with a chance at a broken leg or toe? I feel like I need some more downtime from all of the seasonal fun and glassblowing I've been doingrye130 wrote:The devs are busy making the game more of a pain in the ass to play. They don't have time for silly things like content or fun!Noid wrote:I'm not sure what this game needs is a new type of house but it would definitely be nice to add more content for the end game.
More dungeons? More random shit that can't be predicted, botted and camped by the same group of players? Time to fix winter?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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AtoB
- Posts: 189
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Re: Game Development: Through a Glass Darkly
Nah, they should just make glass a prerequisite for metal... creating a Catch 22.shubla wrote:Now, after glass, the next step would be making charcoal/tar way more realistic. For example, drying the wood for 1 in game year before even being able to use it etc. Look it up the process of tar making is complicated.
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Enjoyment_2
- Under curfew
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Re: Game Development: Through a Glass Darkly
may I ask what was the idea to make Glass Pane Frame capacity of 5liters of quicksilver? who the hell would be okay with making 500 units of glass panes on a single station? that's 125 iterations of glassmaking... 1 2 5 same action 1 by 1, every hour, just to not waste your quicksilver.
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smartglasspro
- Posts: 1
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Re: Game Development: Through a Glass Darkly
Then how you fix that? Please guide me. Thanksxleviatanx wrote:Had the same issue with my cape. its hard as... its hard XDXeldrin wrote:Neat update!
But my cape and cap got a bit messed up it seems