loftar wrote:I mean, the stuff we nerfed was mainly stuff that was pretty universally agreed to be broken.
I mean, this mechanic was pretty raw, extremely random and punishing, and after all, when it started to do some profit, you immediately fixed healing effect which were absolutely obviously for you when you developed it.
People payed cooperation, time, wounds, and some even lost characters due to this mechanics, but when the time to receive benefits has come, you removed it almost completely.
Next time, please consider rebalance rather than just nerf.
jorb wrote:Will fix things after 1 minute, 1 hour, 1 day, 1 week, 1 month, or 1 year, if I think it's broken. No other way to do it, really.
Just a kindly reminder that there are a lot of people in playerbase who will gladly help you to test mechanics or discuss game balance.
Known as zunzon. Contact discord: zunzon.