Game Development: Circle the Wagon

Announcements about major changes in Haven & Hearth.
User avatar
Slowwalker
Posts: 39
Joined: Sun Jun 09, 2013 10:49 am

Re: Game Development: Circle the Wagon

Post by Slowwalker »

A sensitive question about mechanics ... How and what does a horse eat while the Wagon is in Encamp and the horse is hidden?
User avatar
Lalaxx
Posts: 440
Joined: Sun May 12, 2013 12:15 pm
Location: Norsca

Re: Game Development: Circle the Wagon

Post by Lalaxx »

Slowwalker wrote:A sensitive question about mechanics ... How and what does a horse eat while the Wagon is in Encamp and the horse is hidden?
good question. maybe make horse eat swill from bucket inside wagon or food trough. dunno if possible to implement
MikeOfDragon
Posts: 128
Joined: Wed Jun 11, 2014 1:39 am
Location: USA

Re: Game Development: Circle the Wagon

Post by MikeOfDragon »

Slowwalker wrote:A sensitive question about mechanics ... How and what does a horse eat while the Wagon is in Encamp and the horse is hidden?
I was going to ask the same thing, hopefully they can eat while encamped.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Circle the Wagon

Post by vatas »

I wouldn't object to wagon having a special 2x2 inventory that only takes a bucket of swill that the horse can eat from while encamped. Assuming this isn't too convoluted.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Circle the Wagon

Post by sabinati »

close enough, give hat please
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Circle the Wagon

Post by jorb »

sabinati wrote:close enough, give hat please
Woah! Statute of limitations on that shit, dawg.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Schattengaenger
Posts: 290
Joined: Sat Dec 27, 2014 10:49 am

Re: Game Development: Circle the Wagon

Post by Schattengaenger »

Been away for merely 2 weeks to play New World in the preview event and now this? An update everybody enjoys? Even enjoyment_2?! What witchcraft is this?

To be real tho: Very nice update, and I am very much looking forward to that addition to alchemy tables and their variable materials.
Stoneface
Posts: 290
Joined: Sat Sep 04, 2010 1:28 pm

Re: Game Development: Circle the Wagon

Post by Stoneface »

Alchemy tables used variable materials since it was implemented IIRC
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Circle the Wagon

Post by vatas »

Stoneface wrote:Alchemy tables used variable materials since it was implemented IIRC
Yes, but they meant that with the new system, the things placed on the table could have variable materials as well.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
Gelom90
Posts: 34
Joined: Mon Jan 16, 2012 7:41 pm

Re: Game Development: Circle the Wagon

Post by Gelom90 »

How to break camp wagon?
I had the imprudence to put the master key inside the wagon

camp at my village claim

Return to “Announcements”