Have you considered whether your persecution complex makes for a singular reason that explains all of those cases?Enjoyment_2 wrote:well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...
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loftar
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Re: Game Development: UI Scaling
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
- Under curfew
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- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: UI Scaling
really?loftar wrote:If you want an explanation for that particular problem, the reason it wasn't fixed sooner was because I couldn't reproduce the issue. It turned out not to be a wrecking-ball issue, but rather an issue with wall orientation (regardless of the implement used to raze the wall), and when it was re-reported to me as such, I could reproduce it, and we did then promptly fix it.Enjoyment_2 wrote:http://www.havenandhearth.com/forum/vie ... 20#p860231
http://www.havenandhearth.com/forum/vie ... 30#p865165
or maybe you're were ignoring the data provided by not-specific person?
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loftar
- Posts: 9093
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Re: Game Development: UI Scaling
What about it? Didn't you make that post just about when it was actually fixed? I don't remember what we went off when fixing it, but it might even have been that particular post.Enjoyment_2 wrote:really?
http://www.havenandhearth.com/forum/vie ... 30#p865165
or maybe you're were ignoring the data provided by not-specific person?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
- Under curfew
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Re: Game Development: UI Scaling
don't you know how to use a calendar?
also, do you understand that you've created the situation, where Snail is literally the only person among others (including you two) who know how the sieges work? isn't it "too much power in one hand"? do you REALLY believe he will tell you about ALL the exploits he found, so you can fix it? do you STILL think that ninja-patching pm'ed issues is a good solution?
also, do you understand that you've created the situation, where Snail is literally the only person among others (including you two) who know how the sieges work? isn't it "too much power in one hand"? do you REALLY believe he will tell you about ALL the exploits he found, so you can fix it? do you STILL think that ninja-patching pm'ed issues is a good solution?
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strpk0
- Posts: 1244
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Re: Game Development: UI Scaling
Calm down, sprucecap. You're generating so much heat you will set fire to your log cabin.Enjoyment_2 wrote:don't you know how to use a calendar?
also, do you understand that you've created the situation, where Snail is literally the only person among others (including you two) who know how the sieges works? isn't it "too much power in one hands"? do you REALLY believe he will tell you about ALL the exploits he found, so you can fix it? do you STILL think that ninjs-patching pm'ed issues is a good solution?
Granger wrote:Fuck off, please go grow yourself some decency.
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Zentetsuken
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valeriesusanne
- Posts: 154
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Re: Game Development: UI Scaling
Maybe I shouldn't have posted my question on this thread, but here is where I'm coming from:
I have no idea what UI even is/means. I have no idea what a custom client is, or what client I am using, or how to "fix" anything having to do with "clients." I'm basically computer illiterate.
I occasionally have questions, never complaints. I'm too ignorant of the technical processes to complain.
I was just wondering why my game was crashing every time I tried to open a certain cabinet.
I love this game - it helps me relax. I'm old and don't have (much of) a life.
I have no idea what UI even is/means. I have no idea what a custom client is, or what client I am using, or how to "fix" anything having to do with "clients." I'm basically computer illiterate.
I occasionally have questions, never complaints. I'm too ignorant of the technical processes to complain.
I was just wondering why my game was crashing every time I tried to open a certain cabinet.
I love this game - it helps me relax. I'm old and don't have (much of) a life.
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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Massa
- Posts: 1747
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Re: Game Development: UI Scaling
HOLY FUCKING FIRE EMOJI LOFTARloftar wrote:Have you considered whether your persecution complex makes for a singular reason that explains all of those cases?Enjoyment_2 wrote:well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...


ass blast USA
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SnuggleSnail
- Posts: 3616
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Re: Game Development: UI Scaling
By the way, I was never core HH, and my group has less previously HH people in it than AD or KoA 
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Jalpha
- Under curfew
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- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: UI Scaling
Will the upscaled inventory Icons be available via the havenandhearth.com urls? When?
Needed for a uhh project.
Needed for a uhh project.
Laying flat.


