Ardennes Bootleg Revived

Forum for alternative clients, mods & discussions on the same.
WESKERBOY
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Re: Ardennes Bootleg Revived

Post by WESKERBOY »

hello bro, first of all let me tel you... THANKS A LOT! i love ardenes, and continuing with the post with this new patch i found out this

1.00.165.1cd1fc0d
Windows 10 10.0 x64, 1.8.0_171 amd64
Intel (Intel(R) HD Graphics 520) - 4.4.0 - Build 21.20.16.4534

haven.Widget$RelposError: Unhandled exception at !wox5S+0c+6, stack is [100, 5]
at haven.Widget.relpos(Widget.java:449)
at haven.Widget.addchild(Widget.java:460)
at haven.UI.newwidget(UI.java:210)
at haven.RemoteUI.run(RemoteUI.java:66)
at haven.MainFrame.run(MainFrame.java:369)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Unknown position operation: S
at haven.Widget.relpos(Widget.java:445)
... 5 more

when using couldron, i know is just a hobby but will be infite thankfull if u could fix it. btw thanks again
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talon00302
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Re: Ardennes Bootleg Revived

Post by talon00302 »

I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.
WESKERBOY
Posts: 233
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Location: Mexico

Re: Ardennes Bootleg Revived

Post by WESKERBOY »

talon00302 wrote:I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.

Rrender client? D:
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MagicManICT
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Re: Ardennes Bootleg Revived

Post by MagicManICT »

WESKERBOY wrote:
talon00302 wrote:I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.

Rrender client? D:
Current clients are on borrowed time and are working from an old branch of the client code. At some point, that branch will be discontinued, and any mods that haven't updated to the new render client will no longer function.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
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Re: Ardennes Bootleg Revived

Post by loftar »

WESKERBOY wrote:D:
Why the sadface? Is it not working properly for you?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
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Re: Ardennes Bootleg Revived

Post by vatas »

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
WESKERBOY
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Re: Ardennes Bootleg Revived

Post by WESKERBOY »

loftar wrote:
WESKERBOY wrote:D:
Why the sadface? Is it not working properly for you?
No, in fact im using this client for everything except checking food through and cauldron. For that I use default client.

Ill see what I can do. Sad cause this client Is perfect or at least the one I know how to handle better
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talon00302
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Re: Ardennes Bootleg Revived

Post by talon00302 »

.
Last edited by talon00302 on Mon Nov 09, 2020 10:44 pm, edited 1 time in total.
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jacob232
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Re: Ardennes Bootleg Revived

Post by jacob232 »

so the trough issue is a known bug at this point? also are there any clients that have already transitioned to the render client?
so this one time at band camp.............
mvgulik
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Re: Ardennes Bootleg Revived

Post by mvgulik »

What is the option "Toggle tile centering" (in key-binds. Default: CTRL+X) suppose to do ?

(looking for a way to easy tile-center the heartling (for tree chopping controle). "Toggle tile centering" don' t seems to do that)

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