Yes, I am sure they have the resources to deal with any situation. I simply wish to raise the point that one must be careful of whom one may be dealing with is all.
I also wanted to ensure those advocating so strongly for such implementations are properly aware of the risks faced by the developers.
Hopefully these concerns are unwarranted.
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: UI Scaling
Laying flat.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: UI Scaling
I think others covered the build mode pretty well but I want to reiterate that that's what the grid bound boxes and the like are to me. They help us build beautiful towns with precision. I think of Fallout 4, a game very clearly not designed for construction, has a build mode that is a functional, if not uhhh... good. The grid stays off unless I'm building or mining.
Also the badcam is incredible for mining. The base isometric angle is frustrating for seeing you escape route in situations where you are mining 1 tile wide and worried about boreworms and slimes. It's even worse for trying to click the right grid. When mining without supports early world, a misclick can be lethal.
Also the badcam is incredible for mining. The base isometric angle is frustrating for seeing you escape route in situations where you are mining 1 tile wide and worried about boreworms and slimes. It's even worse for trying to click the right grid. When mining without supports early world, a misclick can be lethal.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Thaydi
- Posts: 139
- Joined: Mon Nov 08, 2010 11:18 pm
Re: Game Development: UI Scaling
I agree with everything this man has said about the "building mode". I've always been a larper, so the only use I have to the grid is to make a pretty town and know what I'm mining. +1 to this suggestion.Apocoreo wrote:I think others covered the build mode pretty well but I want to reiterate that that's what the grid bound boxes and the like are to me. They help us build beautiful towns with precision. I think of Fallout 4, a game very clearly not designed for construction, has a build mode that is a functional, if not uhhh... good. The grid stays off unless I'm building or mining.
Also the badcam is incredible for mining. The base isometric angle is frustrating for seeing you escape route in situations where you are mining 1 tile wide and worried about boreworms and slimes. It's even worse for trying to click the right grid. When mining without supports early world, a misclick can be lethal.
World 10 - Founder and Duke of the Duchy of Rattenschloß
World 9 - Founder of Meadhaus County
World 9 - Founder of Meadhaus County
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Zedasc
- Posts: 10
- Joined: Mon May 26, 2014 3:41 pm
Re: Game Development: UI Scaling
Speaking about scaling, how about make this site mobile friendly?
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: UI Scaling
PSA: this client works. https://github.com/Cediner/ArdClient/re ... v1unstable
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: UI Scaling
Naylok is a top lad too > : )vatas wrote:PSA: this client works. https://github.com/Cediner/ArdClient/re ... v1unstable
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: UI Scaling
we need to summon Ard, who'll blame another bootlegger here (and post about Snail's hard work for making game better)
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: UI Scaling
Hi I'm here, pls let my client die and also all hail queen snail.Enjoyment_2 wrote:we need to summon Ard, who'll blame another bootlegger here (and post about Snail's hard work for making game better)
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: UI Scaling
The Black Messa was served, we can all sleep well now, thx, Masta
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Forik
- Posts: 48
- Joined: Wed Dec 22, 2010 3:58 am
Re: Game Development: UI Scaling
Holy crap, this new map is amazing, thanks Jorb and Loftar!
Also, any chance we can get an unlocked (not bound by cardinal directions) ortho camera? Is there any console command to force one?
Also, any chance we can get an unlocked (not bound by cardinal directions) ortho camera? Is there any console command to force one?