Game Development: Setting Icons

Announcements about major changes in Haven & Hearth.
algorithm
Posts: 218
Joined: Thu Aug 13, 2015 2:17 pm

Re: Game Development: Setting Icons

Post by algorithm »

Also
5) Categorization with priorities for each category on what layer it should be drawn (animals should be on top always for example, but better to be configurable)
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gad432
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Re: Game Development: Setting Icons

Post by gad432 »

loftar wrote:
gad432 wrote:1. english isnt native english for everyone.
You'll have to explain to me how categorization helps with that.
gad432 wrote:2. looking in list of 20 names is better than loking in list of 200 random names. even if you know what you want.
The list is searchable.[/quote]

as for me often i cant remember correct spelling of the word. but if i know what its tree i can find it in short list.
same for search/ search use less if i whong spelling.
more example. if i need to find trees for bough i need chek more than 1 tree. search one by one?
uncheking 3-10 items? scroll until die.
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Ardennesss
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Re: Game Development: Setting Icons

Post by Ardennesss »

Amazing patch, truly. You folks are visionaries and I hope you'll continue down this path.
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shadowchris
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Re: Game Development: Setting Icons

Post by shadowchris »

In what way?
The tree icons are too big and noticable change from how custom clients handle mini map icons
https://imgur.com/d4mmKjx
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Enjoyment_2
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Re: Game Development: Setting Icons

Post by Enjoyment_2 »

when loftar deleting his post, but the guy still answered on it)))
captainmorgan
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Re: Game Development: Setting Icons

Post by captainmorgan »

I like it :D
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Zentetsuken
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Re: Game Development: Setting Icons

Post by Zentetsuken »

Image
      Image
      Image
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loftar
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Re: Game Development: Setting Icons

Post by loftar »

Zentetsuken wrote:[truly masterfully crafted image macrto]
Sounds like you need to turn UI scaling on. How fortunate that we added that just last patch!

That's what I could make out from your image, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Apocoreo
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Re: Game Development: Setting Icons

Post by Apocoreo »

I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Ardennesss
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Re: Game Development: Setting Icons

Post by Ardennesss »

Apocoreo wrote:I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.
You could just load up the glorious default client and try it for yourself.

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