Also
5) Categorization with priorities for each category on what layer it should be drawn (animals should be on top always for example, but better to be configurable)
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Setting Icons
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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gad432
- Posts: 108
- Joined: Tue Sep 08, 2015 8:06 pm
Re: Game Development: Setting Icons
loftar wrote:You'll have to explain to me how categorization helps with that.gad432 wrote:1. english isnt native english for everyone.
The list is searchable.[/quote]gad432 wrote:2. looking in list of 20 names is better than loking in list of 200 random names. even if you know what you want.
as for me often i cant remember correct spelling of the word. but if i know what its tree i can find it in short list.
same for search/ search use less if i whong spelling.
more example. if i need to find trees for bough i need chek more than 1 tree. search one by one?
uncheking 3-10 items? scroll until die.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Setting Icons
Amazing patch, truly. You folks are visionaries and I hope you'll continue down this path.
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Game Development: Setting Icons
The tree icons are too big and noticable change from how custom clients handle mini map iconsIn what way?
https://imgur.com/d4mmKjx
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Setting Icons
when loftar deleting his post, but the guy still answered on it)))
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captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Game Development: Setting Icons
I like it 
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Setting Icons
Sounds like you need to turn UI scaling on. How fortunate that we added that just last patch!Zentetsuken wrote:[truly masterfully crafted image macrto]
That's what I could make out from your image, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Setting Icons
I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Setting Icons
You could just load up the glorious default client and try it for yourself.Apocoreo wrote:I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.


