Game Development: Setting Icons

Announcements about major changes in Haven & Hearth.
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Zentetsuken
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Re: Game Development: Setting Icons

Post by Zentetsuken »

loftar wrote:
Zentetsuken wrote:[truly masterfully crafted image macrto]
Sounds like you need to turn UI scaling on.
or I could use amber

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loftar
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Re: Game Development: Setting Icons

Post by loftar »

Zentetsuken wrote:[zooming in on minmap]
Ok, so no new insights beyond what has already been discussed?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
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Re: Game Development: Setting Icons

Post by Nightdawg »

jorb wrote:*A great patch*
IT'S HAPPENING BOYS
omg keep it up
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jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Apocoreo
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Re: Game Development: Setting Icons

Post by Apocoreo »

Ardennesss wrote:
Apocoreo wrote:I should mention that my posts were from a position of using Amber's Client. Unsure if you can pop out and resize in default.
You could just load up the glorious default client and try it for yourself.
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Oppsy poopsy I guess I'll have to settle for amber's ;)
Last edited by Apocoreo on Sun Oct 18, 2020 10:25 pm, edited 2 times in total.
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Zentetsuken
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Re: Game Development: Setting Icons

Post by Zentetsuken »

loftar wrote:
Zentetsuken wrote:[zooming in on minmap]
Ok, so no new insights beyond what has already been discussed?
don't get me wrong, having a single render distance box permanently zoomed in and pixelated and stuck in the corner of my screen at 1.5x UI scaling would be absolutely marginally preferable

if I did not mind having all of this junk taking up 1/3rd of my screen

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Enjoyment_2
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Re: Game Development: Setting Icons

Post by Enjoyment_2 »

loftar wrote:
Zentetsuken wrote:[zooming in on minmap]
Ok, so no new insights beyond what has already been discussed?
Can you reveal the statistics of Zen's active time for this world? Or why the hell are you spending your time talking with an unfunny troll (Rules selective works, right?)?
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DDDsDD999
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Re: Game Development: Setting Icons

Post by DDDsDD999 »

loftar wrote:
Apocoreo wrote:Good update, could use categorization, but functional.
We'll consider categorization, but I am curious how useful it is. It seems to me that if you're looking for something, you know what it's called, and you'll go directly to that thing to turn just it on or off.
Definitely useful. I suspect it helps not having to scroll through a super huge list. Also, sometimes you're not looking for a specific thing, but just want to list the useful forageables/animals, and having all the trees and stones filtered from that would be very, very helpful.

Don't really get the hate.
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loftar
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Re: Game Development: Setting Icons

Post by loftar »

Apocoreo wrote:Oppsy poopsy I guess I'll have to settle for amber's ;)
That's a network error, though. Do you have some firewall settings that only let Amber's client through, or something?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Apocoreo
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Re: Game Development: Setting Icons

Post by Apocoreo »

loftar wrote:
Apocoreo wrote:Oppsy poopsy I guess I'll have to settle for amber's ;)
That's a network error, though. Do you have some firewall settings that only let Amber's client through, or something?
Very possible, working with some network issue atm so probably on my end. No need to look into it. As for me joking with Ard, I do prefer my custom client of choice, but still appreciate this update.
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loftar
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Re: Game Development: Setting Icons

Post by loftar »

Zentetsuken wrote:[turns on every possible piece of bottom ui]

If I DiD NoT mInD hAvInG aLl Of ThIs JuNk TaKiNg Up 1/3rd oF mY sCrEeN
:roll:
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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