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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Off Grid
I haven't tried the default client in forever. Is there a way I can automatically display the quality over items in your inventory without needing to hover over it?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Off Grid
(A)dventure -> (T)oggles -> Display (Q)uality on Items.NeoBasilisk wrote:I haven't tried the default client in forever. Is there a way I can automatically display the quality over items in your inventory without needing to hover over it?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Off Grid
If you add top-down camera to this, or at least free ortho, me-builder will be on your side, but me-player still won't be happy w/o quality-sorting mass-transfer, livestock manager and some other extenstions like "kill all silkmoths" (definitely won't do any silkworks w/o it) or built-in timers.Chebermech wrote:Nice, the only reason i used custom clients personally in the past 2 worlds was due to being able to turn on the grid and bounding/collision boxes in order to build some things which is impossible to do without these 2 features. one can only hope that the bounding boxes will be added to the standard client to satisfy some of our autistic / artistic needs. Though truth be told, most people who care about their survival, progress and efficiency are still going to be using custom clients, including people who just started playing.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Off Grid
Chebermech wrote:Nice, the only reason i used custom clients personally in the past 2 worlds was due to being able to turn on the grid and bounding/collision boxes in order to build some things which is impossible to do without these.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Off Grid
Of course not.jorb wrote:There is an icon settings menu...? Anything else you need?jordancoles wrote:Also icon filtering would be nice to remove the garbage
What can be wrong with just a simple list where you can (only) toggle every individual element separately.
Its not like its a very long list, right. (Or that its contains particular different group-type element-collections all merged into one.)
If it 'was' kinda long 'it might' be a different matter ... if one actually would try to make some useful use of it while actually 'playing' the game of course.

See. Its not a very long list.
Ignored(29): "Would you like to know more"
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Off Grid
I think he meant filtering as in a search bar in the icon menu, or ways to group the icons.jorb wrote:There is an icon settings menu...? Anything else you need?jordancoles wrote:Also icon filtering would be nice to remove the garbage





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Infernoimpz
- Posts: 20
- Joined: Fri Jul 12, 2013 7:29 pm
- Location: Somewhere.
Re: Game Development: Off Grid
Good update.
My list of things till I would have zero issue swapping to default client when the customs break:
1) Bounding boxes (to organize things in my base).
2) Miniature trees (so I can see the other half of my base without constantly rotating my screen).
3) Show structure damage %(very useful when making repairs).
My list of things till I would have zero issue swapping to default client when the customs break:
1) Bounding boxes (to organize things in my base).
2) Miniature trees (so I can see the other half of my base without constantly rotating my screen).
3) Show structure damage %(very useful when making repairs).
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Thaydi
- Posts: 139
- Joined: Mon Nov 08, 2010 11:18 pm
Re: Game Development: Off Grid
Of these I think only the second point is not completely necessary. It would impact the overall look of the game that jorb is trying to maintain.Infernoimpz wrote:Good update.
My list of things till I would have zero issue swapping to default client when the customs break:
1) Bounding boxes (to organize things in my base).
2) Miniature trees (so I can see the other half of my base without constantly rotating my screen).
3) Show structure damage %(very useful when making repairs).
The other two suggestions are fairly mandatory. It is hard to keep track of damages without the floating DMG%. And bounding boxes are also needed for a good, organized base.
World 10 - Founder and Duke of the Duchy of Rattenschloß
World 9 - Founder of Meadhaus County
World 9 - Founder of Meadhaus County
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
Re: Game Development: Off Grid
very naise update, i laik
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Off Grid
Did someone suggested a Icon-settings search feature ...
Seems the client already has something that ... kinda resembles that (depending on who one would ask that of course).

How can anyone overlook that, dev's even made a note about it in previous patch topic.
Seems the client already has something that ... kinda resembles that (depending on who one would ask that of course).

How can anyone overlook that, dev's even made a note about it in previous patch topic.
Ignored(29): "Would you like to know more"