Well when we had the very bad lag at night it got down to 2-4 people at times.painhertz wrote:
I don't recall player numbers ever being this low with the original client.
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LadyV
- Posts: 3113
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Re: Game Development: Off Grid
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Off Grid
That'd be w6... I don't recall single digits, but it was definitely below 50 online consistently.LadyV wrote:Well when we had the very bad lag at night it got down to 2-4 people at times.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Off Grid
Well, they definitely need some work, and it would be nice if you won't delay it for long-term (it would be even better if you didn't commit such unfinished stuff at all):jorb wrote:[*] Added player indicators to the minimap. The icons still need some work, but, in principle, there are two icon types, one indicating self and party members, and another indicating other players.
- choosing an arrow as a marker, without it being showing the direction - kinda weird - i.e. make the arrow pointer indicate the direction of char facing
- making them all white is a bit off too - if Im moving through my base and see the marker near the wall - I wanna know is it one of my village-mates, or some unknown visitor. i.e. make the arrows get the color from your kin-list
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AtoB
- Posts: 189
- Joined: Sat Mar 01, 2014 12:38 am
Re: Game Development: Off Grid
Why not have a screenshot functionality that disables the skynet tactical overlays, resulting in pictures that do not make Jorb look for rope and a tree?loftar wrote:The grid is perhaps a bit more controversial, but most of what I have against it is really just people playing with it on all day erry day and it being present in every last screenshot, &c&c,
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Off Grid
Me after this update, but with monocle in additionjorb wrote:
- We're planning on adding separate equipment slots for Mouth and Eyes, to support the all important "monocle, cigar, and amulet"-look. For that purpose, we have updated the "old" branch of the client git repository with stuff that customs will need to merge, on pain of crashing when we do make that change.

Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Off Grid
I absolutly agree. I cringe every time I see People Posting screenshots with These Things on. Imagine a new player wants to check the game and sees this junk.jorb wrote:I do dislike that people post this stuff to the media feed. Shadows turned off, flat terrain, terrain variants turned off, simple crops, grids, danger circles on animals, &c&c. Many such cases.
A mistake I see quite often is an active overlay of pclaims or vclaims. I don't know if people don't see the red tint on the ground tiles or are just to lazy to turn them off for a nice screenshot.
So it would be a nice Thing to have them automatically turned off for a screenshot like the UI that is being hidden.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Off Grid
Maybe the content needs to be censored accordingly, pictures that bring bad things of the game visible must not be allowed.jorb wrote:e I do dislike that people post this stuff to the media feed. Shadows turned off, flat terrain, terrain variants turned off, simple crops, grids, danger circles on animals, &c&c. Many such cases.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Apocoreo
- Posts: 908
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Re: Game Development: Off Grid
I mean we still got legacy's screenshots in the official screenshot's section. If you want to make the game look good for new players that ain't on us players.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Off Grid
It shows history of the game development and is important to tell the new people what the game was like when it all started!Apocoreo wrote:I mean we still got legacy's screenshots in the official screenshot's section. If you want to make the game look good for new players that ain't on us players.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Off Grid
sure but they should probably be clearly marked as being of the legacy server to avoid confusing someone who's trying to get an accurate picture of the state of the gameshubla wrote:It shows history of the game development and is important to tell the new people what the game was like when it all started!Apocoreo wrote:I mean we still got legacy's screenshots in the official screenshot's section. If you want to make the game look good for new players that ain't on us players.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain