This, please!TenguCheddar wrote:I 2nd that, main reason why i used to play on ambers..vatas wrote:I feel :cam ortho would be lot more usable (at least for me) if you could freely choose the angle, rather than having to pick one of the four fixed angles.
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Forik
- Posts: 48
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Re: Game Development: Twinkle-Twinkle
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: Game Development: Twinkle-Twinkle
Since everyone here is talking about desired tweeks, I have a one
Maybe it's just me (?) but I'm never sure how much time is left in the current season. I like the season indicator at the top of the screen in Amber.
Btw, is there a "calendar" somewhere I don't know about? Didn't there used to be one at the bottom of the Wiki homepage?
Oh, and I am really enjoying the recent upgrades! Especially the grid (Homer Simpson drool emoji)
Maybe it's just me (?) but I'm never sure how much time is left in the current season. I like the season indicator at the top of the screen in Amber.
Btw, is there a "calendar" somewhere I don't know about? Didn't there used to be one at the bottom of the Wiki homepage?
Oh, and I am really enjoying the recent upgrades! Especially the grid (Homer Simpson drool emoji)
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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WESKERBOY
- Posts: 233
- Joined: Fri Oct 16, 2015 9:50 am
- Location: Mexico
Re: Game Development: Twinkle-Twinkle
X2valeriesusanne wrote:Since everyone here is talking about desired tweeks, I have a one![]()
Maybe it's just me (?) but I'm never sure how much time is left in the current season. I like the season indicator at the top of the screen in Amber.
Btw, is there a "calendar" somewhere I don't know about? Didn't there used to be one at the bottom of the Wiki homepage?
Oh, and I am really enjoying the recent upgrades! Especially the grid (Homer Simpson drool emoji)
Also aoutodrop option while mining, I mean a miner can diferente beetween rock, ore, precios stone, fossil and catgold. Will be a huge qol improvement
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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jorb
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Re: Game Development: Twinkle-Twinkle
We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
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Re: Game Development: Twinkle-Twinkle
Being open about the development once again, thanks jorb! /sjorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Zentetsuken
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Re: Game Development: Twinkle-Twinkle
Is a wipe a small feature?jorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Twinkle-Twinkle
extremely passive aggressive questionZentetsuken wrote:Is a wipe a small feature?jorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
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ThorleifCleaver
- Posts: 89
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Re: Game Development: Twinkle-Twinkle
Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Twinkle-Twinkle
I think that it is a good idea, but I also recall that devs have earlier stated something about why they are not implementing this.ThorleifCleaver wrote:Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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ThorleifCleaver
- Posts: 89
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Re: Game Development: Twinkle-Twinkle
I'd be curious as to the reasoning, if that is the case. I can't imagine a single valid argument for not creating visually distinct stockpiles, since the entire point of having graphics for stockpiles is to make them visually distinct. Otherwise, all stockpiles would look like a large bin or something generic. The only thing I could imagine would be the objection that metals can be mixed, thus rendering a single-color stockpile misleading. That's rather easy to fix, though: keep the generic flat grey for mixed piles or create a new, mixed texture for mixed piles. I wouldn't mind something like that for onions, too--no reason a yellow, red, and yellow/red texture couldn't be used for onion stockpiles.shubla wrote:I think that it is a good idea, but I also recall that devs have earlier stated something about why they are not implementing this.ThorleifCleaver wrote:Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
Since I'm on the subject, I would also ask the devs to up the numbers on certain stockpiles to make said piles a valid alternative to chests or cabinets. If nothing else, take five seconds and up onion stockpiles to 60, in line with beetroots. I'm sure this has been asked a million times before, but since the devs are focusing on interface and other quality tweaks, might as well hit this now. It affects nothing save ease of play.

