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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Game Development: Chicken Run
The new ability icons look so nice!
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Chicken Run
fluid indicators so good
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gunterman9
- Posts: 26
- Joined: Tue Apr 03, 2018 2:21 am
- Location: The US
Re: Game Development: Chicken Run
More changes like these are appreciated.
- Clara the 2nd, The appeases
- Clara the 2nd, The appeases
"Jorb is Dead, Jorb will Always be Dead, and We have Killed him."
- Howard the Alien
- Howard the Alien
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Chicken Run
Pretty impressed with the resized icons so far. Might now be at a point where Dajikun cannot compete.
Laying flat.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Chicken Run
Awesome, thank youjorb wrote:Added a graphical meter indicator to display the fullness of various fluid containers (water skins, &c). Most of at least the drinkable fluids have their own unique color.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Chicken Run
Thanks for the water indicators! Next can you do an option to increase the speed of zooming in and out? It takes me like 6 seconds of furiously spinning my scroll wheel to get all the way zoomed, but I really like to quickly zoom in on things to examine them sometimes.
(once and futue king btw)
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Game Development: Chicken Run
stalion/castrate, may be in the same colonne than pregnante
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Chicken Run
very good, thx
is there symbel for drink milk with 1.5x bonus? mug=tea, glass=vine, horn=mead, ???=milk (nautilus???)
is there symbel for drink milk with 1.5x bonus? mug=tea, glass=vine, horn=mead, ???=milk (nautilus???)
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Chicken Run
This surprises me a bit, but I assume now that this is what others have been talking about as well with regards to adjusting "mouse wheel speed" (I previously assumed it was scrolling speed in various lists).MrBunzy wrote:Next can you do an option to increase the speed of zooming in and out? It takes me like 6 seconds of furiously spinning my scroll wheel to get all the way zoomed, but I really like to quickly zoom in on things to examine them sometimes.
It surprises me because I go from fully zoomed in to fully zoomed out in at most two draws of the scroll wheel (more like 1.5), and this is true across at least three different mice that I've been using. Is this for some special kind of mouse or something?
"Object-oriented design is the roman numerals of computing." -- Rob Pike