Game Development: Merry Gingerbread!

Announcements about major changes in Haven & Hearth.
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rustles
Posts: 53
Joined: Sun Nov 29, 2015 9:18 am

Re: Game Development: Merry Gingerbread!

Post by rustles »

Merry Christmas

Did you finally pull the plug on the server?
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Merry Gingerbread!

Post by iamahh »

Cayur wrote:
jorb wrote: In the Pipe
-----------------------
  • We are working toward object controlled objects. The server protocol changes are largely complete, and will otherwise progress in tandem with work on object controlled objects.
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missdoos
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Joined: Sun Oct 16, 2011 4:03 am
Location: Alaska, USA

Re: Game Development: Merry Gingerbread!

Post by missdoos »

Hooray for Christmas!!
Lady of Lazy Bear
Pickard
Posts: 461
Joined: Wed Jul 27, 2011 8:23 pm

Re: Game Development: Merry Gingerbread!

Post by Pickard »

wonder-ass wrote:scheduled wipes would be healthy for the game. could make it so every November December you guys take away 2 months to think about balance for the next world.
the game is just too stagnant with balance updates too far apart and the game doesn't need more content it has plenty of it, the problem is how the content is used.
This
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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loftar
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Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Merry Gingerbread!

Post by loftar »

There's something wrong with the charter-stone list implementation, but I've debugging for over an hour now, and still can't find the cause of the problem. I'll have to revert that change for now until I can figure it out.

EDIT: I do think I found the error after all, but I'm not entirely sure it really explains all the things I saw during debugging, so I'll wait to reinstate it until I have a little more time to monitor the server before bedtime, probably ~18 hours or so from now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Game Development: Merry Gingerbread!

Post by Kirche »

jorb wrote:
  • You can now Shift+Right-Click ships to open a cargo inventory for them which doesn't close when moving around, akin to what can be done for wagons.
Thanks for this, Merry Christmas.
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Merry Gingerbread!

Post by NeoBasilisk »

does no one else hear the bells in game or am I going insane
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Merry Gingerbread!

Post by iamahh »

it's the Christmas curios
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Lizard_Paszczyk
Posts: 23
Joined: Sat Jan 07, 2017 4:31 pm

Re: Game Development: Merry Gingerbread!

Post by Lizard_Paszczyk »

This year you have done a great job with client updates. Here is my list of features, I would see in default client:
- fill stockpiles and containers with Shift+Alt - like it was in Amber client,
- turn off angle snap of camera in game options. Also wanna see hidden trees or other obstacles when zoomed in,
- sometimes items that lay on the floor are unable to pick up becouse of other solid structures - i.e. item that is under the tree - I have to remove tree to pick up item,
- option to turn on hitboxes,
- range of beeskeps and mine supports.

Thanks for your work. Marry new year!
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Merry Gingerbread!

Post by mvgulik »

<snip>

*Wonders how many X consecutive years out of Y years can have the HnH winter fall at the same rt-date*

<snip>
Last edited by mvgulik on Tue Dec 22, 2020 3:51 am, edited 1 time in total.

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