Remove visit before use requirement. It is at the very least a dumb.jorb wrote:Because it is at the very least a dumb exploit.
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Pickard
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Re: Game Development: Onion & Bacon
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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jorb
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Re: Game Development: Onion & Bacon
Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?Pickard wrote:Remove visit before use requirement. It is at the very least a dumb.jorb wrote:Because it is at the very least a dumb exploit.
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Pickard
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Re: Game Development: Onion & Bacon
Travellers weariness is enough. This kind of locality hurt noobs, annoying for vets and just bad for the game. All imo.jorb wrote:Must the game really lack any and all sense of locality?
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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shubla
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Re: Game Development: Onion & Bacon
Noobs cant afford charter stones because all crystals are botted.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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SnuggleSnail
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Re: Game Development: Onion & Bacon
Unironically yes. 70% of the combat I've participated in the last 6 months wouldn't have happened if my willagers had to walk to the charters on the other side of the world near whatever interesting thing is happening.jorb wrote:Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?Pickard wrote:Remove visit before use requirement. It is at the very least a dumb.jorb wrote:Because it is at the very least a dumb exploit.
I think most people straight up want CR/Vidol hearth levels of teleporting, or, at least the autists do
P.S: travel weariness may as well not exist for advanced villages after the first month or two of the world, and I don't see why it should for the plebsPickard wrote:Travellers weariness is enough. This kind of locality hurt noobs, annoying for vets and just bad for the game. All imo.jorb wrote:Must the game really lack any and all sense of locality?
Last edited by SnuggleSnail on Sun Jan 10, 2021 9:21 pm, edited 1 time in total.
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Austinh15
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Re: Game Development: Onion & Bacon
Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.
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shubla
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Re: Game Development: Onion & Bacon
Yeah we have horses, knarrs etc. and you only have to visit once.Austinh15 wrote:Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.
Sounds like something from a mouth of chronic alt user if you have issues visiting the charters.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Pickard
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Re: Game Development: Onion & Bacon
shubla wrote:Noobs cant afford charter stones because all crystals are botted.

w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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shubla
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Re: Game Development: Onion & Bacon
Well yes, they can travel to the few public ones. But the most advantage will be to those who can make their private charter network so they can easily get all around the map to kill those sprucecaps.Pickard wrote:shubla wrote:Noobs cant afford charter stones because all crystals are botted.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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strpk0
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Re: Game Development: Onion & Bacon
Short answer: Yes, and yes it is.jorb wrote:Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?Pickard wrote:Remove visit before use requirement. It is at the very least a dumb.jorb wrote:Because it is at the very least a dumb exploit.
Slightly longer answer: Can you elaborate on what this "sense of locality" is? People would probably rather spend time socializing and playing the game rather than walking places on every single character they need to be capable of fast travelling. The kicksled thing, while unintended, atleast reduced the amount of this unnecessary activity. I would even be so bold as to suggest that maybe it's time to accept the fact that repeatedly kneecapping fast travel over and over hasn't been an overall positive thing for the game. I cannot think of one person that enjoys "walking simulator", but I'm ready to be proven wrong on this.
Granger wrote:Fuck off, please go grow yourself some decency.