Game Development: Smoked Hedgedog

Announcements about major changes in Haven & Hearth.
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Apocoreo
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Re: Game Development: Smoked Hedgedog

Post by Apocoreo »

jorb wrote:WInternal disagreement as to whether "Elven Lights" and "Yule Star"
Maybe not Yule star but-

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Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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DPblH
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Re: Game Development: Smoked Hedgedog

Post by DPblH »

loftar wrote:
DPblH wrote:Is your clinet repository updated? Looks a bit different from currently at "Play" button.
I think it is. What are the differences?
nvm, this is my fault.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Nightdawg
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Re: Game Development: Smoked Hedgedog

Post by Nightdawg »

jorb wrote:Date set for pistol duel to settle the matter.
When?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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jorb
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Re: Game Development: Smoked Hedgedog

Post by jorb »

Pickard wrote:
jorb wrote:"Electric Lights" and "Yule Star"
Should not exist at all, same as smartphones and helicopters. This doesn't fit the setting. (chocolate cookies too)
I resent the accusation! They are *Elven* lights. A strange kind of vine. Not electric lights. There are no chocolate cookies in the game. Tsk-tsk-tsk.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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talon00302
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Re: Game Development: Smoked Hedgedog

Post by talon00302 »

Specifically at jorb, all this redrawn content is fucking fire. Default client is looking swank as hell, and it keeps getting better. Keep it up guys.
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strpk0
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Re: Game Development: Smoked Hedgedog

Post by strpk0 »

Yeah, great work guys. Amazing patch.

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Granger wrote:Fuck off, please go grow yourself some decency.
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jorb
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Re: Game Development: Smoked Hedgedog

Post by jorb »

talon00302 wrote:Specifically at jorb, all this redrawn content is fucking fire. Default client is looking swank as hell, and it keeps getting better. Keep it up guys.
Thank you!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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ChildhoodObesity
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Re: Game Development: Smoked Hedgedog

Post by ChildhoodObesity »

poggers
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Bawhoppen
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Re: Game Development: Smoked Hedgedog

Post by Bawhoppen »

Very good updates lately, including this one! I just hope for some way to sort by quality when moving items on default at some point though.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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Zodiac215
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Re: Game Development: Smoked Hedgedog

Post by Zodiac215 »

Arbys wrote:Bat Dungeon has bat rock, Beaver Dungeon has beaver salvage wood, can Ant Dungeon have it's own unique larp material as well? Maybe that bush + block, or stone?

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since we are talking about symmetry, the boss on ant and beaver dungeon drop a crown, that does not happen with bat dungeon.

great patch btw, ant dungeon is not terrible annoying now.

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