Game Development: Seaworthy Movement

Announcements about major changes in Haven & Hearth.
Ciego
Posts: 63
Joined: Sun Mar 03, 2019 8:53 am

Re: Game Development: Seaworthy Movement

Post by Ciego »

loftar wrote:
TheRussianB wrote:I don't know about others, but I tend to use the audiobuf command a lot due to stuttering audio.
Right, that's a somewhat tricky one. I mean, it could certainly be saved, but I recently outlined the reasons why I don't:
I get a very definite 1/2-second pounding STUTTER in the sound, until I do the audiobuf command. :audiobuf 4096
(The :audiobuf 8192 DOES make the sound marginally better, on MY computer, but I feel it degrades game performance)
I find this necessary whenever I quit game, and then return. But it IS persistent between characters, in a single session.

Different subject. A new problem, within the last week or so, my "Nvidia open gl driver" crashes, if I try to do two things at once.
Such as, go thru a cave entrance, and also while that is in progress, click on my inventory-display.
(These are something I can easily live with)
Last edited by Ciego on Sun Feb 28, 2021 10:24 pm, edited 8 times in total.
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loftar
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Re: Game Development: Seaworthy Movement

Post by loftar »

TheRussianB wrote:Right, that's understandable. Is there any information I can provide to you about my system that might help you track down the issue?
There may be, but I'll at least have to modify the client for that. I'll have to look into it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
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Re: Game Development: Seaworthy Movement

Post by SnuggleSnail »

last few patches have been rly good IMO
I'd much rather see polishing/balance than new minor content that will lose its novelty in a day
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TheRussianB
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Re: Game Development: Seaworthy Movement

Post by TheRussianB »

Good update overall.

Were there any client code changes? I don't see any new commits on GitHub.
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Zodiac215
Posts: 67
Joined: Sun Mar 23, 2014 5:48 am

Re: Game Development: Seaworthy Movement

Post by Zodiac215 »

I agree, polishing/QoL has been some good and needed updates
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loftar
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Re: Game Development: Seaworthy Movement

Post by loftar »

TheRussianB wrote:Were there any client code changes? I don't see any new commits on GitHub.
Right, forgot to push it again. Should be up now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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TheRussianB
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Joined: Sun May 16, 2010 5:43 am

Re: Game Development: Seaworthy Movement

Post by TheRussianB »

loftar wrote:
TheRussianB wrote:Were there any client code changes? I don't see any new commits on GitHub.
Right, forgot to push it again. Should be up now.
Many thanks.
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Pinkie-Pie
Posts: 382
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Location: Empress Snuggle's personal bakery

Re: Game Development: Seaworthy Movement

Post by Pinkie-Pie »

Oh I'm totes grabbing that hat.
Image
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KingMav
Posts: 35
Joined: Tue May 19, 2015 3:38 am

Re: Game Development: Seaworthy Movement

Post by KingMav »

Getting this error upon log-in with default and ender's client - just downloaded latest autohaven from website. It was working fine until I exited cave.

Code: Select all

java.lang.NoClassDefFoundError: haven/Rendered
	at java.lang.Class.getDeclaredConstructors0(Native Method)
	at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at haven.Resource$PublishedCode$Instancer.stdmake(Resource.java:1137)
	at haven.Sprite$FactMaker.make(Sprite.java:75)
	at haven.Sprite$FactMaker.make(Sprite.java:72)
	at haven.Resource$CodeEntry.lambda$get$1(Resource.java:1372)
	at java.security.AccessController.doPrivileged(Native Method)
	at haven.Resource$CodeEntry.get(Resource.java:1362)
	at haven.Resource.getcode(Resource.java:1207)
	at haven.Sprite.create(Sprite.java:136)
	at haven.ResDrawable.<init>(ResDrawable.java:42)
	at haven.OCache.cres(OCache.java:233)
	at haven.OCache.lambda$cres$4(OCache.java:245)
	at haven.OCache$GobInfo.apply(OCache.java:732)
	at haven.Loader.lambda$defer$0(Loader.java:235)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:197)
	at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$ResourceClassNotFoundException: Could not find class haven.Rendered in resource gfx/terobjs/vflag(v70)
	at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1299)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	... 21 more
"A fool is known by speech and a wise man by silence." - Pythagoras
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Kirche
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Re: Game Development: Seaworthy Movement

Post by Kirche »

You can now shift-ctrl-right-click to add all items of a suitable type to a map object, for example: Add all coal in inventory to a smelter. Add all woodblocks in inventory to a tarkiln. Add all fuel (branches, woodblocks &c) in inventory to a fire. Essentially this translates as an exhaustive repeat of a shift-right-click.
this doesn't seem to actually work?

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