Not sure if this has been pointed out but there's been dozens, if not hundreds of deaths to simply not knowing rowboats can't go into deep sea.
I think it would be worth it for the newer players, but even still, would be kinda grumpy if it's there 24/7. Maybe it's possible for the bar to only pop up once you take a tick, or drive it into the deep sea.
As mentioned above, it'd be good for whirlpools, because while I've never drowned to the deep sea, I've definitely drowned to whirlpools :3
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
Re: Game Development: Seaworthy Movement
Maybe some stream when you will be adding "big implementation"? 
B)
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Seaworthy Movement
Can you add one supergrid to each side of the map in case you are going to develop a world some more time? =)
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JJFUSA
- Posts: 1
- Joined: Tue Mar 02, 2021 11:37 pm
- Location: New York, NY USA
Re: Game Development: Seaworthy Movement
Hello, sorry for posting it here but I tried to send you a PM yesterday and the message never left the outbox, so:
Greetings and thank you for the amazing game.
Could you please help me to delete my dead character JJFUSA from my account - I want to create a new character with the same name JJFUSA but I can't.
Thank you in advance.
Cheers.
Greetings and thank you for the amazing game.
Could you please help me to delete my dead character JJFUSA from my account - I want to create a new character with the same name JJFUSA but I can't.
Thank you in advance.
Cheers.
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Seaworthy Movement
I never even knew :audiobuf was a thing... 2048 works for me.loftar wrote:If only for the record, what are the audiobuf values that you guys need for your audio to work properly? Is 2048 enough, or does it have to go all the way to 4096? Mine tends to work all the way down to 128. Preferably, for frame-synced audio at 60 FPS, it should be below 750.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Game Development: Seaworthy Movement
Sorry just saw your reply.loftar wrote:What commands is it that you need to type in every time you open the game?captainmorgan wrote:Can you make it so we can add commands via run time arguments so we don't have to type :command for every command every time we open the game?
I always use :hz 40 to stop my computer fans whirring up
Now that I'm using the default client again I use :cam ortho -f
On some systems this helps prevent audio dropping out :audiobuf <size>
This one is useful too :placegrid
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Trifle
- Posts: 16
- Joined: Thu Nov 18, 2010 11:19 pm
Re: Game Development: Seaworthy Movement
I usually run it at 3600 since it has the best balance of no-stutter and least delay for me.loftar wrote:If only for the record, what are the audiobuf values that you guys need for your audio to work properly?
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Seaworthy Movement
With that being said, and I know this isn't really the place, but, I think it should be considered to remove footsteps/hoofsteps/etc., of others in the game unless perhaps the player has tracking turned on, but really, with custom client alarms it's unnecessary to hear someone sneaking up on you. Unfortunately, all the hoof-sounds are, imo either poorly implemented or just too distracting to hear all the time, like when you are by animal pens. I think hearing my own sounds rustling thru the grass etc., is fine, but others as well...?
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Seaworthy Movement
Unless you're using a pre-render-rewrite client, that's now in the video options and is saved.captainmorgan wrote:I always use :hz 40 to stop my computer fans whirring up
Camera settings, too, are saved, so unless you're having some sort of bug, that shouldn't be necessary to run on every startup.captainmorgan wrote:Now that I'm using the default client again I use :cam ortho -f
That's true, though. That should be saved.captainmorgan wrote:This one is useful too :placegrid
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Seaworthy Movement
this "bigger implentation" better not b holding up w13 godamit