Well simply put I want to ask for a development meter in the client so we can see how much time we have for the world potentially, ofc im not limiting it since the dev can always add new check boxes that will delay a world reset, but just so personally I will be able to somewhat estimate how much time until the world resets.
I am asking that mainly because I was never able to join a world on the first week of its reset at the very least, joining late has consequences and some blessings to it but for the sake of fairness(even though the world is fairly unfair to begin with lol).
would it be possible to pester the devs for a game development meter in the client?
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loftar
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Re: in client Game development meter request
I don't think it is ever a good idea to announce far in advance how long it is until a world reset. It's no coincidence that the population drops off a cliff whenever we announce one.
If that is the problem that you want solved, I'd be more inclined to send a mail to all registered accounts when a world reset is announced. The main reason I haven't done so up until now is that I'm kind of worried about getting our mail servers blacklisted, however, and I'm not entirely sure how to properly handle that.Alince wrote:I am asking that mainly because I was never able to join a world on the first week of its reset at the very least
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
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Re: in client Game development meter request
Reset is always announced at least two weeks or so in advance? Just check the forums (or at least, the Announcements -section) once a week, that can't be asking too much.Alince wrote:I am asking that mainly because I was never able to join a world on the first week of its reset at the very least
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
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Re: in client Game development meter request
You could use some commercial service for sending newsletters, their servers are not blacklisted so easily. Could even make some domain specifically for sending world reset emails, or something.loftar wrote: I'm not entirely sure how to properly handle that.
Yes it may be expensive and against all of your principles etc. but it wouldn't be too bad to do it once every reset or so.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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BoxingRock
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Re: in client Game development meter request
whyloftar wrote:I don't think it is ever a good idea to announce far in advance how long it is until a world reset.
literally every other game with ladders, leagues, worlds and temporary content successfully does this crazy thing where they like
hear me out -
... communicate
with their playerbase
Last edited by BoxingRock on Fri Mar 05, 2021 10:43 pm, edited 1 time in total.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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loftar
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Re: in client Game development meter request
Did you continue reading the sentence following the one you quoted?BoxingRock wrote:why
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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BoxingRock
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Re: in client Game development meter request
I don't mean to alarm you but I think at this point the bottom of the cliff is a baby step away

you are probably safe to just communicate with us

you are probably safe to just communicate with us
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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loftar
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Re: in client Game development meter request
However that may be at the moment doesn't change what I said in the general case. Also if we were to announce a reset at this time, you'd be sure to see it drop to much further lows.BoxingRock wrote:I don't mean to alarm you but I think at this point the bottom of the cliff is a baby step away
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: in client Game development meter request
But do you really know that?loftar wrote:Also if we were to announce a reset at this time, you'd be sure to see it drop to much further lows.
You have so far only announced resets a few week before the actual reset.
What if you announced the reset months or even an year before?
No one really knows what would happen if it was longer time before you announced the reset.
I think that it would be an interesting experiment to see what would happen, if you would for example announce when w14 begins at the same time when w13 begins.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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loftar
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Re: in client Game development meter request
I have no reason to believe anything particularly interesting would happen, to be honest. I think it's fair to say that the only people who want to know when a reset happens are those that are mostly/wholly inactive and just waiting for one.shubla wrote:No one really knows what would happen if it was longer time before you announced the reset.
"Object-oriented design is the roman numerals of computing." -- Rob Pike