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zebad
- Posts: 6
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Re: Game Development: Ghost Apple Gelatin
Just a couple thoughts, shouldnt a boulder from a wall of q150 stone have a q of 150 and not 10? and also...this boulder thing is REALLY annoying - 4 boulders popped out in less than 100 tiles mined is not a very small chance imo...lol
Last edited by zebad on Fri Mar 05, 2021 10:01 pm, edited 1 time in total.
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BoxingRock
- Posts: 225
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Re: Game Development: Ghost Apple Gelatin
The boulder thing sounds annoying af tbh.
Might be better to make it something you toggle? like "attempt to excavate boulder button toggle" and you just don't actually get one and mine normally like 99% of the time I assume? This sounds way better.
I assume this is to mitigate the annoyingness of searching for boulders for quests which is great, but if you aren't looking for boulders, or if you mine out slimes and stuff, I can picture this being incredibly irritating
also congrats on finally aiming seasonal content updates inline with actual seasons, first time in 1.5 years? I'm sure the 80 people playing are very appreciative
Might be better to make it something you toggle? like "attempt to excavate boulder button toggle" and you just don't actually get one and mine normally like 99% of the time I assume? This sounds way better.
I assume this is to mitigate the annoyingness of searching for boulders for quests which is great, but if you aren't looking for boulders, or if you mine out slimes and stuff, I can picture this being incredibly irritating
also congrats on finally aiming seasonal content updates inline with actual seasons, first time in 1.5 years? I'm sure the 80 people playing are very appreciative
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Ghost Apple Gelatin
Seems like you finally fixed the images not showing! - kind of
Perhaps you could add some algae-based alternative for jelly/gelatin too?
Perhaps you could add some algae-based alternative for jelly/gelatin too?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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loftar
- Posts: 9096
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Re: Game Development: Ghost Apple Gelatin
Right. Will fix.zebad wrote:Just a couple thoughts, shouldnt a boulder from a wall of q150 stone have a q of 150 and not 10?
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Ghost Apple Gelatin
Boulder thing is a great addition.
Wouldn't hurt to turn up their occurrence a bit though.
Also, frequency of ore veins should be increased to compensate for the reduced mining speed. (For future worlds)
Wouldn't hurt to turn up their occurrence a bit though.
Also, frequency of ore veins should be increased to compensate for the reduced mining speed. (For future worlds)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Scilly_guy
- Posts: 337
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Re: Game Development: Ghost Apple Gelatin
Maybe not the place to ask and answer this but you need smoked pork and eggs.vruhildal wrote:btw how to make egg & bacon?
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Ghost Apple Gelatin
this sounds kinda cancer ngljorb wrote:
- Added a small chance, when mining, to excavate a boulder of the same type as the tile you are mining from.
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jorb
- Posts: 18715
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Re: Game Development: Ghost Apple Gelatin
Oh noes, the mining bot needs extra if statements.SnuggleSnail wrote:this sounds kinda cancer ngl
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Ghost Apple Gelatin
When do we get a CAPTCHAs mini game?jorb wrote:Oh noes, the mining bot needs extra if statements.
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strpk0
- Posts: 1244
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Re: Game Development: Ghost Apple Gelatin
nvm
Last edited by strpk0 on Fri Mar 05, 2021 10:34 pm, edited 1 time in total.
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