Glad to hear it, my man! Ty!BoxingRock wrote:I'm sure the 80 people playing are very appreciative
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jorb
- Posts: 18715
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Re: Game Development: Ghost Apple Gelatin
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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BoxingRock
- Posts: 225
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Re: Game Development: Ghost Apple Gelatin
would it have been such a difficult task to make 2 types of mining or to make mining a boulder a toggleable skill?jorb wrote:Oh noes, the mining bot needs extra if statements.SnuggleSnail wrote:this sounds kinda cancer ngl
Did you spend any more than 2 minutes thinking about the repercussions?
Like how annoying it would be mining out slimes/worms and boulders at the same time?
having to pick up and put down boulders with big hitboxes in tiny corridors in a panicky pinch?
you just salem'd haven mining and you should be embarrassed by it
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Ardennesss
- Posts: 1171
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Re: Game Development: Ghost Apple Gelatin
Don't listen to Snail, jorb! You hit the nail on the head with this fantastically insightful post. This was an absolutely great idea that is going to bring great joy to all that play, and can I just say - the way you folks flawlessly implemented such a well thought out and issue-free feature is breathtaking. Why just the other day I was thinking to myself that I wish mining wasn't so easy, and had just a little more pointless tedium to deal with- and then I chuckled to myself when I remembered I can just add some extra if statements to my bots! Gosh imagine how shitty it'd be if I was a real player that didn't use bots, right?jorb wrote:Oh noes, the mining bot needs extra if statements.SnuggleSnail wrote:this sounds kinda cancer ngl
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jorb
- Posts: 18715
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Re: Game Development: Ghost Apple Gelatin
They spawn on the tile in front of you. No need to lift them if attaq'd.BoxingRock wrote:Like how annoying it would be mining out slimes/worms and boulders at the same time?
having to pick up and put down boulders with big hitboxes in tiny corridors in a panicky pinch?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Ghost Apple Gelatin
jorb wrote:Oh noes, the mining bot needs extra if statements.SnuggleSnail wrote:this sounds kinda cancer ngl
Already updated. I think it's going to annoy regular users more than it's going to annoy the botlords
Last edited by SnuggleSnail on Fri Mar 05, 2021 10:31 pm, edited 1 time in total.
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JohnBolognese
- Under curfew
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Re: Game Development: Ghost Apple Gelatin
Bit disappointed that the boulder spawn percentage seems to be so low.
Still good update!
Still good update!
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shurbra
- Under curfew
- Posts: 4
- Joined: Wed Jan 27, 2021 10:05 pm
Re: Game Development: Ghost Apple Gelatin
Love the snow update and completely agree with this. Please consider making boulder spawn more frequently in the future perhaps.JohnBolognese wrote:Bit disappointed that the boulder spawn percentage seems to be so low.
Still good update!
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wonder-ass
- Posts: 2359
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Re: Game Development: Ghost Apple Gelatin
i like this, but it could be better with out annoying people! could you make it its own tool? instead of clicking mine youd click excavate which turns mined tiles in to boulders.jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- Added a small chance, when mining, to excavate a boulder of the same type as the tile you are mining from.
see homo sexuality trending,. do not do that.
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BoxingRock
- Posts: 225
- Joined: Wed Aug 26, 2015 3:45 pm
Re: Game Development: Ghost Apple Gelatin
Another really smart way to implement the boulder thing would have been to allow us to excavate boulder from floor tiles at a heavy stamina cost
since we can chip mountain face forever without changing the terrain elevation and dig cellars infinitely in the same spot if we do the log cabin trick to get boulders
it would have been a way smarter solution that follows the same current silly mechanics of floor digging, with the added bonus of needing to still prospect the same way we do when we make the cheaty log cabins to excavate boulders
since we can chip mountain face forever without changing the terrain elevation and dig cellars infinitely in the same spot if we do the log cabin trick to get boulders
it would have been a way smarter solution that follows the same current silly mechanics of floor digging, with the added bonus of needing to still prospect the same way we do when we make the cheaty log cabins to excavate boulders
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Ghost Apple Gelatin
Could go all salem so you wouldn't get any ore but only boulders. Wouldn't be too bad. Especially if it would make digging big tunnels faster.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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