Game Development: Ghost Apple Gelatin

Announcements about major changes in Haven & Hearth.
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Lalaxx
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Location: Norsca

Re: Game Development: Ghost Apple Gelatin

Post by Lalaxx »

eden234 wrote:Hope that bigger thing is a world reset :roll: :D
no please. I just got my life back on track.
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KwonChiMin
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Re: Game Development: Ghost Apple Gelatin

Post by KwonChiMin »

jorb wrote:Doing stellar, thank you. No negative life reasons. :)
Mazel tov!
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jacob232
Posts: 83
Joined: Sat Feb 19, 2011 3:20 am

Re: Game Development: Ghost Apple Gelatin

Post by jacob232 »

mmmmm, take your time with that bigger project. Im still working out my new base design, i wanna at least have a solid picture of the finished product before the end of the world that way i can quickly rebuild it!
so this one time at band camp.............
killette2
Posts: 411
Joined: Fri Mar 25, 2011 1:11 am

Re: Game Development: Ghost Apple Gelatin

Post by killette2 »

Grand Haruspex decay? I wasn't aware of such a feature, could someone elaborate a little on this?
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delsus
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Re: Game Development: Ghost Apple Gelatin

Post by delsus »

Decay for items, if they have no percentage, is the time it takes for them to disappear when left on the ground.
Fast decay items are entrails, and long decay are rugs.
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vatas
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Re: Game Development: Ghost Apple Gelatin

Post by vatas »

Don't try to store items by dropping them on ground, I remember people laughing at somebody who posted on forums about losing their sword this way back in legacy.

These days, stockpiles are safe on claimed ground, and you can store most equipment by placing them on house wall for quick and easy access. (although if you have a house, the optimal setup is to fill it with as many cupboards as possible.)
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shubla
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Re: Game Development: Ghost Apple Gelatin

Post by shubla »

Would becool to get some hints of whats coming or at least a date!!
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crowe
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Re: Game Development: Ghost Apple Gelatin

Post by crowe »

jorb wrote: If there's anything in particular anyone would like to see discussed, you can always make a thread and/or PM me.

Idk. Generally, if you give us good ideas well formulated, we do try to act upon them. There is very little prestige or w/e involved in our internal process, and our discussions are nigh on exclusively centered around formulating good mechanics.
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satinembers
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: Game Development: Ghost Apple Gelatin

Post by satinembers »

Necroing this since I didn't see an answer when I searched, but is cave slime knowledge needed to make jelly items with gelatin? I crafted gelatin but it didn't unlock any recipes, and I have mining, hunting, farming and baking learned which the wiki says are requirements for those items.
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DreadKatak
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Joined: Mon Nov 26, 2018 3:10 am

Re: Game Development: Ghost Apple Gelatin

Post by DreadKatak »

satinembers wrote:Necroing this since I didn't see an answer when I searched, but is cave slime knowledge needed to make jelly items with gelatin? I crafted gelatin but it didn't unlock any recipes, and I have mining, hunting, farming and baking learned which the wiki says are requirements for those items.
No, it isn't. You should be able to get Jelly Cake, Meat-in-Jelly, and Mushrooms in Jelly assuming, you've discovered meat, and mushrooms, or in the case of Jelly Cake, flour, and rendered fat.

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