I'm pretty sure there are bots that are adept at navigating natural terrain. Interruptible by building stuff in their way perhaps, but just walking some distance shouldn't be an issue. Especially not if it's the exact same route every time and worst case you can just use an input macro to re-perform the same recorded movements every time. I certainly hope you're not seriously using 'a bot can't possibly perform this basic activity correctly!' as argument for adding an extra step of tedium to an activity.Liss12 wrote:Anyone who tried to organize farming bot knows they aren't that great at basic navigation, sarcastic man.VDZ wrote:I'm sure the bots will be very discouraged by the repetitive activity of having to walk all the way to the localized resource to check it. As we all know, bots hate repetitive activities.
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VDZ
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Re: Prelude: World 13
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Undefined
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Re: Prelude: World 13
The problem with policing bots is that it becomes even more secretive and private. Those that know how to circumvent the policing will have an even bigger advantage than they do now. At least everyone's on an even footing when it comes to bots.
I'm curious to see how things play out when the old render clients that support easy push-button botting no longer work at all, but in all honesty, I don't think it'll change much other than take it out of the hands of the little guy, most large factions have their code monkey that'll come up with solutions.
I'm curious to see how things play out when the old render clients that support easy push-button botting no longer work at all, but in all honesty, I don't think it'll change much other than take it out of the hands of the little guy, most large factions have their code monkey that'll come up with solutions.
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SmackMcBacon
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Re: Prelude: World 13
Coool
I'm so excited you guys

I'm so excited you guys
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kabuto202
- Posts: 125
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Re: Prelude: World 13
You have no idea what you're talking about and I genuinely have no desire to put in the time and effort to dismantle of someone who couldn't be bothered to even do a basic google search to verify their easily debunkable points before making it a core part of their argument like the absurd implication of how anyone with half a brain would ever rely on clientside anti-bott- no bad kabuto! You said you would stop doing research for every chucklefuck whose too lazy to do it themselves.VDZ wrote:
ROFL. Bruh, I have some bad news for you about how MMOs (online games in general nowadays) work.VDZ wrote: require you to monitor play activity that seems legit
Okay I stop now.
This argument gets thrown around whenever someone suggests "police X" and while it's sometimes correct it really depends on the environment. Bots do require some level of technical skill to create, so making it private will already reduce the amount of bots around to basically the handful of people making them and their close friends. Since there's no financial incentive to make bots, when these people eventually get caught, and their entire village get permabanned, they're not gonna continue making bots for a game they can't play. Meanwhile 99% of the playerbase can enjoy playing the game as it was meant to be played. Sounds like a pretty good trade imo.Undefined wrote:The problem with policing bots is that it becomes even more secretive and private. Those that know how to circumvent the policing will have an even bigger advantage than they do now. At least everyone's on an even footing when it comes to bots.
I'm curious to see how things play out when the old render clients that support easy push-button botting no longer work at all, but in all honesty, I don't think it'll change much other than take it out of the hands of the little guy, most large factions have their code monkey that'll come up with solutions.
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VDZ
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Re: Prelude: World 13
So basically: "You're just wrong, trust me on this, I'm not going to post why you're wrong, you just are"? I'm sure that will convince the devs to see things your way.kabuto202 wrote:You have no idea what you're talking about and I genuinely have no desire to put in the time and effort to dismantle of someone who couldn't be bothered to even do a basic google search to verify their easily debunkable points before making it a core part of their argument
Why would I do a basic Google search if I've seen the internals of countless games (including, obviously, games with multiplayer components) and even made small-scale network games myself?kabuto202 wrote:do a basic google search to verify their easily debunkable points
I addressed server-side bot detection pretty clearly:kabuto202 wrote:a core part of their argument like the absurd implication of how anyone with half a brain would ever rely on clientside anti-bott-
How do you propose to detect botting server-side, other than using heuristics anyone with half a brain would easily avoid (unless they are tuned up to the point where they give tons of false positives) and recognition of known botting patterns (which require investigation to determine and which botters can change with incredible ease)?VDZ wrote:And yes, it is incredibly hard to distinguish between the two; as far as the server is concerned, botting activity is the exact same as legit player activity, they just happen to have more consistent patterns. But determining those patterns is a never-ending game of cat-and-mouse where the botters always have the initiative (thus the devs have to put more effort into detection than the botters have to put into evading the detection).
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Vigilance
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Re: Prelude: World 13
hey man, people have been trying facts and reason for a long while and it only rarely works, so who knows!VDZ wrote:So basically: "You're just wrong, trust me on this, I'm not going to post why you're wrong, you just are"? I'm sure that will convince the devs to see things your way.

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DDDsDD999
- Posts: 5766
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Re: Prelude: World 13
I don't see you calling him wrong, looks kinda sus broVDZ wrote:So basically: "You're just wrong, trust me on this, I'm not going to post why you're wrong, you just are"? I'm sure that will convince the devs to see things your way.kabuto202 wrote:You have no idea what you're talking about and I genuinely have no desire to put in the time and effort to dismantle of someone who couldn't be bothered to even do a basic google search to verify their easily debunkable points before making it a core part of their argument





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kabuto202
- Posts: 125
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Re: Prelude: World 13
Bruh, like your Dunning-Kruger leads you to conflate anti-botting measures and anti-cheat systems which is like comparing sail boats and cargo ships. Both share a few core attributes, but have vastly different purposes and methods to achieving those purposes. The former is proactive prevention, the latter is reactive punishment, with vastly different implementation approaches. Claiming that heuristic analysis doesn't work when even similar scope games like WURM have had pretty good success with it is completely disingenuous. Even if it hasn't completely solved the problem, they are nowhere near the massive everyday problem for both devs and players like they are here, which is a much better state for a game/community to be in.
I'll tell you what I tell the average Trump supporter. Instead of wasting my time forcing me to disprove your points, how about you provide any proof or documentation for anything you've said?
I'll tell you what I tell the average Trump supporter. Instead of wasting my time forcing me to disprove your points, how about you provide any proof or documentation for anything you've said?
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Prelude: World 13
Any chance of making it so cook credo doubles dough if you're nerfing it? Was always kind of a disappointing part of cook
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shubla
- Posts: 13041
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Re: Prelude: World 13
Yeah I don't think that doubling dough is too OP.Zyean wrote:Any chance of making it so cook credo doubles dough if you're nerfing it? Was always kind of a disappointing part of cook

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