Hi! I've been out of the game for a while, and I'm not sure if RoB wiki is up to date on that topic.
I think I've read somewhere about crops quality having to do with soil?
Can anyone give me an explanation, or a link to one, on how it works now?
Thank you
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MagicManICT
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Re: How does farming work now?
Crops aren't tied to the soil so much anymore. They do have an invisible quality cap based on whatever node is nearby, and it varies per individual type of produce. Otherwise, it's pretty much as it has been in the past.
Sorry I'm not more precise in the explanation. I haven't kept up on farming information change the last year or two as closely as I probably should.
Sorry I'm not more precise in the explanation. I haven't kept up on farming information change the last year or two as closely as I probably should.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
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Re: How does farming work now?
There also is crop circle you can build to increase cap.MagicManICT wrote:Crops aren't tied to the soil so much anymore. They do have an invisible quality cap based on whatever node is nearby, and it varies per individual type of produce. Otherwise, it's pretty much as it has been in the past.
Sorry I'm not more precise in the explanation. I haven't kept up on farming information change the last year or two as closely as I probably should.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Sevenless
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Re: How does farming work now?
You can also forage windsown weeds (capped by farming) with the chance of them being the quality of seeds farmed elsewhere. Crop circles also eat heartwood leaves to get more quality, so it's a sink for those.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vesena
- Posts: 114
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Re: How does farming work now?
This is what I know of current farming mechanics pieced together from various things I've read and personal experience.
Quality
Quality
- Take the seed's quality
- Add a random factor ranging from -2 to +5, unique to the crop type and minimap grid. Every 5 hours, the factor is recalculated. (Seeming to favour small changes tending towards the center of this range.)
- If the result would exceed the lower of the planter's farming skill or the regional hardcap, set the random factor to 0 instead.
- The regional hardcap is set at world calculation. The presence of a crop circle gives a buff of X to the regional hardcap. Each heartwood leaf fed to the crop circle adds y (modified by the leaf's quality?) to that number. At the end of each in-game year, the value of the buff is divided by 2. Buffs from multiple crop circles stack. (Sorry I can't be more specific with the values. Anyone with leftover resources feel like contributing to a science project before this world ends?)
- The amount of time a plant spends in its final harvestable stage (including the winter withered stage) is stored as a hidden value on the harvested product. The upper limit for this value is half the base growth time, and averages when combined with other seeds the same way quality does.
- When the seed is planted, subtract the stored time from the base time.
- Apply any growth speed multipliers. For the farming credo, this means subtracting 10%, various realm buffs indicate their values in their tooltops
- Finally apply a small random multiplier
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mvgulik
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Re: How does farming work now?
Seemingly questionable stuff.Vesena wrote:This is what I know of current farming mechanics pieced together from various things I've read and personal experience.
...
- ... factor recalculation + minimap grid. (news to me. ... useful if correct (its not correct).)
- ... factor to 0 instead. (usually, but not always)
- ... 5 hours. (probably more like 8, 6, or perhaps even 4. ... in-game time that is!)
Last edited by mvgulik on Mon Apr 19, 2021 5:27 pm, edited 2 times in total.
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Mr_Bober
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Re: How does farming work now?
Thank you all for the clarifications 
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mvgulik
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Re: How does farming work now?
Proven to be not minimap related. Its using a bigger/other area type.Vesena wrote:Add a random factor ranging from -2 to +5, unique to the crop type and minimap grid
Next step up would be a super-grid, although I'm not sure if those are still a thing (as I remember them).
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lordgrunt
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Re: How does farming work now?
So, is crop growth speed related to location in the world?
Cause for now at least it feels like my flax is about as fast as pumpkins, the rest is quite normal.
Cause for now at least it feels like my flax is about as fast as pumpkins, the rest is quite normal.
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mvgulik
- Posts: 4102
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Re: How does farming work now?
The basic crop speed, per crop type, is the same across the map.lordgrunt wrote:So, is crop growth speed related to location in the world?
"Bee Skep will reduce the time it takes for crops to fully mature; with the exception of Wheat, Barley, Millet and Hemp, which are not affected by bee skeps."
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