Ender Client

Forum for alternative clients, mods & discussions on the same.
User avatar
ghandhikus
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Ender Client

Post by ghandhikus »

metallic wrote:Sorry if it's been said before, but my health/stamina bar is gone. I can't seem to find it in the settings. Is there some sort of GUI toggle option or something to fix this?

Space bar hides a lot of stuff around your screen.
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

metallic wrote:Sorry if it's been said before, but my health/stamina bar is gone. I can't seem to find it in the settings. Is there some sort of GUI toggle option or something to fix this?
try pressing space bar.
metallic
Posts: 39
Joined: Sat Mar 13, 2010 7:11 pm

Re: Ender Client

Post by metallic »

Thanks a ton =)
User avatar
wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Ender Client

Post by wafflecat »

wafflecat wrote:Neat. I noticed there was an issue where only Natural Markers were added, not Placed Markers (green). Don't know if you handle that, worth looking into in the beta.
Just created a PR to the beta branch with a fix. Might do another one with options to select which color markers to upload if that sounds useful.
User avatar
czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Ender Client

Post by czaper2 »

Crashed in your MiniMap.java code here:

Code: Select all

	    if(!newbiome.equals(biome)) {
		biome = newbiome;
		biometex = Text.renderstroked(prettybiome(biome)).tex();
	    }
Error was: Exception in thread "Haven UI thread" java.lang.NullPointerException at the line with the if.

Client restart didn't reproduce issue, so probably rare/edge case nonsense.
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Ender Client

Post by displaced »

No crashes with the GOB Path fix so far.

If you missed it in my previous post:
Would be great if GOB Path of the player is actually to where we clicked instead of the server's destination.
Reason beeing: Most people are using it in conjunction with bounding boxes to see where they are going and if you run intro trouble while pulling a cart for example.

Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

beta-client updated:
  • fixed timers
  • fixed crash in biome display
  • merged wafflecat's pull request that fixes custom markers upload to auto map
  • added option to select which custom markers to upload, none are sent by default
I hope this is the last beta update and by evening I'll merge this into regular.

displaced wrote:Would be great if GOB Path of the player is actually to where we clicked instead of the server's destination.
Reason beeing: Most people are using it in conjunction with bounding boxes to see where they are going and if you run intro trouble while pulling a cart for example.
I did miss your previous post about this. I plan on adding ability to queue movement commands and this change most likely will be a part of that.
displaced wrote:Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
I don't plan to merge that request as-is, but I do plan on implementing it myself.
boogis
Posts: 120
Joined: Sat Dec 29, 2018 10:14 am

Re: Ender Client

Post by boogis »

where can i see combinations of battons like pile bulk drop and things like this??? cheers
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

boogis wrote:where can i see combinations of battons like pile bulk drop and things like this??? cheers
First post has:
  • mass transfer for inventories (CTRL+ALT+Click drops all similar items, SHIFT+ALT+Click transfers all similar items)
  • mass transfer for stockpiles (SHIFT+Click or CTRL+Click to put/remove single item, hold ALT to move all)
Although, I do need to update that post with more relevant info, it aged poorly.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.

Return to “The Wizards' Tower”