How do you defend yourself in an encounter?

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Dondy
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Joined: Fri Jun 05, 2009 12:20 am

Re: How do you defend yourself in an encounter?

Post by Dondy »

Alt vaults is your cheapest option until you get a pali up.

However the safest and most likely successful option is to also move. Chances are your claimed area is not as good as you thought it was, either because it is too close to something people want, or too visible, or too near a large effective operation.
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BigCountry
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Re: How do you defend yourself in an encounter?

Post by BigCountry »

Move your base.
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Jackwolf
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Joined: Sat Feb 12, 2011 5:56 am

Re: How do you defend yourself in an encounter?

Post by Jackwolf »

If you only have a stick fence, put a lock on your gate. They have to break it to steal your things.

If you don't have a claim (I skimmed, sorry), you need a claim to protect your things.


You can attack anyone on your property without rage or any criminal skills, not even sure you leave scents. They don't need visitor debuff. If you need some help learning to fight I can give you a quick rundown in PMs.

Main thing is rush a palisade, but given they've been robbing you i'm guessing youve little to no leather.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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MagicManICT
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Re: How do you defend yourself in an encounter?

Post by MagicManICT »

Jackwolf wrote:If you only have a stick fence, put a lock on your gate. They have to break it to steal your things.
Better yet, just don't put a gate. Takes 5s to knock a hole in a pole fence with 10 str. (might be a bit longer...) Just repair the hole up after you enter or exit.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Jackwolf
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Re: How do you defend yourself in an encounter?

Post by Jackwolf »

I mean yeah, but assuming he lives alone and has no one to share keys with it's just more convenient to have a working gate rather than rebuilding it every night.


Oh, if you want to be somewhat trollish back at the guy... You could put a full stockpile of stone or three in the direct path needed to enter your place. Sure he can raid you, but he'll have to spend 75+ shp to even try :lol:
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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VDZ
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Re: How do you defend yourself in an encounter?

Post by VDZ »

Jackwolf wrote:Oh, if you want to be somewhat trollish back at the guy... You could put a full stockpile of stone or three in the direct path needed to enter your place. Sure he can raid you, but he'll have to spend 75+ shp to even try :lol:
Bashing the stockpile is just one crime, right?
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MagicManICT
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Re: How do you defend yourself in an encounter?

Post by MagicManICT »

VDZ wrote:
Jackwolf wrote:Oh, if you want to be somewhat trollish back at the guy... You could put a full stockpile of stone or three in the direct path needed to enter your place. Sure he can raid you, but he'll have to spend 75+ shp to even try :lol:
Bashing the stockpile is just one crime, right?
Yes.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Jackwolf
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Re: How do you defend yourself in an encounter?

Post by Jackwolf »

But also requires 30,000 more LP and somewhat heftier/longer lasting scents! :roll: :lol:
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17

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