Ender Client

Forum for alternative clients, mods & discussions on the same.
Zlyde
Posts: 7
Joined: Sun May 21, 2017 6:25 pm

Re: Ender Client

Post by Zlyde »

It works! Thanks Ender!
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Just some hitbox line oddity.

Hitbox lines from 'houses' seem to be blocking 'door' action. (applies only when hitbox display it 'on top')
Or, if you RM-click on a door, and accidentally actually hit the hitbox line of the house, nothing happens.

As far I can see its only for the hitbox lines of the house itself and its door. (ie: not seen for hitbox lines of the door itself inside the house), or other hitbox like for stockpiles or containers).
(specifically/only tested on Timber house)

- - -

I guess hitting the house hitbox line is the same as clicking the house itself. Ergo: no action, Ergo: not really a bug, just a logical side effect.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

mvgulik wrote:Just some hitbox line oddity.
Made hitboxes ignore clicks.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Hitbox's, like for rocks, don't dynamically update (anymore?).
Image
Chipped rock hitbox before and after going indoors.

(Not tested if toggling hitbox display off and on again works to force them to update ...)
- - -
EnderWiggin wrote:Made hitboxes ignore clicks.
:)
Last edited by mvgulik on Thu Apr 15, 2021 7:51 am, edited 1 time in total.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

mvgulik wrote::)

Hitbox's, like for rocks, don't dynamically update (anymore?).
Image
Chipped rock hitbox before and after going indoors.
Oops. Side-effect of hitbox rework needed for deadlock fix. Will look how to fix it.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Re-enabled hiboxes on regular client - non-clickable hitboxes made it hard to click on some smaller objects, plus hitboxes catching clicks allow interact with trees (primarily quest givers) with trees hidden. On beta branch I've fixed hitboxes not updating when object changes model (like when chipping boulders) and improved path queue handling of clicks on objects or while carrying objects.
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Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

I love gem notification - great work!
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

EnderWiggin wrote:... non-clickable hitboxes made it hard to click on some smaller objects ...
Did not thought about that. Which is especially useful in zoomed out view.
Onekid
Posts: 4
Joined: Tue Dec 13, 2011 6:25 am

Re: Ender Client

Post by Onekid »

auto-drop items planned?
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kiddoinc
Posts: 120
Joined: Thu Mar 21, 2019 2:36 am

Re: Ender Client

Post by kiddoinc »

Thank you for your work kind Ender. Would it be possible to add dreamcatchers harvest to the auto picker please? It is super killer on the wrist to pick them and for the study items we have like alot.

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