Ender Client

Forum for alternative clients, mods & discussions on the same.
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xAlexx
Posts: 217
Joined: Wed Dec 03, 2014 9:10 am

Re: Ender Client

Post by xAlexx »

Kaios wrote:
xAlexx wrote:
EnderWiggin wrote:create bat file in the folder with updater with this:

Code: Select all

java -Xmx2048m -Dsun.java2d.uiScale.enabled=false -Djava.library.path="%PATH%";. -jar client/hafen.jar -U https://www.havenandhearth.com/res/ game.havenandhearth.com
pause
and run it. There should be console window, most likely with some errors, since updater couldn't start it.
This did nothing but give me a larger error message. I created a .bat file with the line of text you told me to place in it and nothing happened.
Sounds like you might be having a similar issue as I had, the point of creating the .bat file was to see for example if the error it outputs lets you know something like this:

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Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap
The cause of this for me was that I had a 32-bit Java version which is unable to properly allocate that amount of memory, so I had to update to 64-bit. I updated to the latest Java 8 64-bit version and after trying the updater again it successfully loaded the client. Hopefully that's all you may need to do to resolve the problem.
ULGMsean wrote:Anyone else getting this crash when creating a stockpile of arrows?
After reconnecting, all seems find tho
No, but I did get one for Squirrel one time so far.

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haven.Resource$LoadException: Weird version number on gfx/kritter/squirrel/icon (65535 > 1)
	at haven.Resource$Pool.load(Resource.java:540)
	at haven.Session$CachedRes$Ref.get(Session.java:137)
	at haven.Session$CachedRes$Ref.get(Session.java:130)
	at haven.MiniMap.findicons(MiniMap.java:524)
	at haven.MiniMap.tick(MiniMap.java:217)
	at haven.Widget.tick(Widget.java:758)
	at haven.Widget.tick(Widget.java:758)
	at haven.GameUI.tick(GameUI.java:1274)
	at haven.Widget.tick(Widget.java:758)
	at haven.UI.tick(UI.java:214)
	at haven.JOGLPanel.run(JOGLPanel.java:527)
	at java.lang.Thread.run(Unknown Source)

Thank you so much. I only had 32-bit Java installed so once I installed 64-bit the client ran just fine and is working and letting me log in. Thank you so much.
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TheRussianB
Posts: 83
Joined: Sun May 16, 2010 5:43 am

Re: Ender Client

Post by TheRussianB »

When trying to log into an account that has no characters (hasn't been logged into since last world), I get this error:
Image

Error goes away if you log into the same account using the default client, make a character, close default client, and launch Ender client again. I'm running a slightly outdated version of your client so maybe you've fixed this already, but I didn't have the chance to test it on latest Ender client yet.
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wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Ender Client

Post by wafflecat »

TheRussianB wrote:When trying to log into an account that has no characters (hasn't been logged into since last world), I get this error:
Image
Error goes away if you log into the same account using the default client, make a character, close default client, and launch Ender client again. I'm running a slightly outdated version of your client so maybe you've fixed this already, but I didn't have the chance to test it on latest Ender client yet.
It'll probably happen on latest version too. The MappingClient is initialized on character selection, but when you don't have a character it goes into char creation and the MappingClient is not initialized, therefore crash.
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TheRussianB
Posts: 83
Joined: Sun May 16, 2010 5:43 am

Re: Ender Client

Post by TheRussianB »

wafflecat wrote:It'll probably happen on latest version too. The MappingClient is initialized on character selection, but when you don't have a character it goes into char creation and the MappingClient is not initialized, therefore crash.
Yeah that's what I figured, just wanted to throw that caveat in there just in case.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated client with latest changes from loftar. Will look into that mapping crash ASAP.
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delsus
Posts: 170
Joined: Sat Nov 17, 2012 10:37 am

Re: Ender Client

Post by delsus »

Hey Ender!

When I launch the client, nothing happens and the game doesn't start. Can you please advise if there is something to do to make it work?
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

reverted client to previous versions, since there are reports of new one not working for some people
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g18
Posts: 15
Joined: Sun Jul 21, 2013 2:09 pm

Re: Ender Client

Post by g18 »

Yep!
+1
version from 19.04.21 - do not worked =(
anon737
Posts: 25
Joined: Fri Aug 21, 2015 9:17 am

Re: Ender Client

Post by anon737 »

Could you please implement when adding a marker to the map, so the name field for the marker is empty (and focused), not "New marker", like it is now. It is very annoying to delete it every time by hand, especially when you mark a lot of things.
This is low priority request.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

anon737 wrote:Could you please implement when adding a marker to the map, so the name field for the marker is empty (and focused), not "New marker", like it is now. It is very annoying to delete it every time by hand, especially when you mark a lot of things.
This is low priority request.
Hell, yes please! (+1)

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