Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.wonder-ass wrote:it would become a useless item xd
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loftar
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Re: Game Development: Provincial Oven
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
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Re: Game Development: Provincial Oven
Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.loftar wrote:Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.wonder-ass wrote:it would become a useless item xd
Granger wrote:Fuck off, please go grow yourself some decency.
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loftar
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Re: Game Development: Provincial Oven
Good point, I guess. Would be nice to get rid of the coracle-enter-hourglass, though.strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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iamahh
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Re: Game Development: Provincial Oven
I prefer useful vehicles than broken ones due to a slight chance of meeting a griefer outside my walls... most girefers just play early world, dumbed down vehicles last the whole worldAg_Revol wrote:You prefer them ruining the game by killing you or something?iamahh wrote:pvp players about to ruin the game again... cant have useful coracles, cant have fast sleds, cant this, cant that
edit: suggested a Vehicle debuff for pvp
Last edited by iamahh on Mon Apr 19, 2021 1:15 am, edited 1 time in total.
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kirion
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Re: Game Development: Provincial Oven
The wiki is not maintained by the devs. Become the change you want to see! Help edit the wiki!Grecha8 wrote:Add update info to game wiki please!
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Jaggens
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Re: Game Development: Provincial Oven
they would if they have a debuff icon pop up saying "-5% speed because carrying coracle"strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.loftar wrote:Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.wonder-ass wrote:it would become a useless item xd
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vatas
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Re: Game Development: Provincial Oven
Show buff when carrying Coracle, with tooltip that has diegetic-sounding explanation that you're moving bit slower?loftar wrote:Good point, I guess. Would be nice to get rid of the coracle-enter-hourglass, though.strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.
(Lol, someone else beat me to it.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ghandhikus
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Re: Game Development: Provincial Oven
Just add a red text when you hover over a coracle with a warning that it slows you down while wearing it.strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.loftar wrote:Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.wonder-ass wrote:it would become a useless item xd
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Nightdawg
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Re: Game Development: Provincial Oven
You people seem to forget we can carry coracles in our inventory and that's not even the main problem with coracles
The main problem is having to use scripts to mount them asap
Let coracles be good in beaver dungeons or whatever, not in swamps
The main problem is having to use scripts to mount them asap
Let coracles be good in beaver dungeons or whatever, not in swamps
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
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Re: Game Development: Provincial Oven
Well, since the minimap hasn't previously saved province information, you do have to reexplore in order to get it in there, yes. But now that you mention it, it's also true that I totally forgot to implement it in the export format, so that's actually also true. I'll have to do so in short order.VDZ wrote:Is this an export/import issue or am I going to have to visit every minimap again to map the provinces?
"Object-oriented design is the roman numerals of computing." -- Rob Pike