Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.
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ogey
Posts: 156
Joined: Sat Apr 03, 2021 12:39 am

Re: Game Development: Provincial Oven

Post by ogey »

Selling q10 adder fang for 200q B12.
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Apocoreo
Posts: 908
Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Provincial Oven

Post by Apocoreo »

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

That being said, this does look like a fair bit OTT. Will adjust.
Both my main and combat alt got wounded early so I've only ever entered a swamp with an alt. I don't know how you're playing but I find wounds limit the content I can experience. That works when it's a punishment (losing a duel with an animal). But only wastes time and frustrates player when there is no perceived mistake (losing to an animal due to a bug or lag).
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
LunarArchon
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Joined: Fri Jul 09, 2010 4:54 am

Re: Game Development: Provincial Oven

Post by LunarArchon »

Solid update overshadowed by awful swamp fever. Managing wounds as a form of content could be fun until its excessively crippling to your character. +1 to the other people saying this encourages alt usage. Crab caressed works the same way which sucks because it would be fine if we had better options to prevent or treat the wounds without disabling the character...
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VDZ
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Re: Game Development: Provincial Oven

Post by VDZ »

LunarArchon wrote:Solid update overshadowed by awful swamp fever. Managing wounds as a form of content could be fun until its excessively crippling to your character. +1 to the other people saying this encourages alt usage. Crab caressed works the same way which sucks because it would be fine if we had better options to prevent or treat the wounds without disabling the character...
On the bright side, this update takes away our worries that Crab Caressed leads to infections, as no mains will be entering swamps from now on.
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Uriel
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Re: Game Development: Provincial Oven

Post by Uriel »

40
Seriously, fix this shit.
Spornk
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Joined: Sun Jun 09, 2013 3:20 am

Re: Game Development: Provincial Oven

Post by Spornk »

These wounds are just sucking the fun out of the game now tbh. You can't do 2 activates on one account without potentially dieing. The combat ones I can stand, but wounds from non-combat activities are just soul sucking. Managing wounds is not good, fun content.
Last edited by Spornk on Mon Apr 19, 2021 4:15 pm, edited 1 time in total.
armydude08
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Joined: Sat Jan 15, 2011 2:04 am

Re: Game Development: Provincial Oven

Post by armydude08 »

great now everyone is gonna have to make swamp alt =/
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Provincial Oven

Post by Uriel »

Went from 40 to 37 after 4th dose of medicine. So - I wen to bede so quicken proces. After 15 min.... 39.
Twist
Posts: 18
Joined: Thu May 26, 2011 12:04 pm

Re: Game Development: Provincial Oven

Post by Twist »

Contracted it. Took Medicine at 8 , then 3 more doses over the next hours as it went up, medicine didn't seem to be doing anything, but kept drinking it, went to bed between drinks, it stopped growing at around 32, was gone after about 10 hours of sleeping. Still not fun to brick your character for a day.

It's the same issue with a lot of wounds:
- easily or unavoidably contracted
- Difficult to get ingredients (especially for newer players ) for healing options
- terribly slow healing process (with often not any apparent "healing" happening)

and on the other side broken lokalized ressources which give insta heal roots every few days and usually already under (bot) lockdown.


I don't mind illnesses and wounds, but there is very little counter play (often none at all) and terrible remedy (healing) options.
Ksalrin
Posts: 1
Joined: Mon Nov 25, 2013 3:03 pm

Re: Game Development: Provincial Oven

Post by Ksalrin »

Twist wrote:Contracted it. Took Medicine at 8 , then 3 more doses over the next hours as it went up, medicine didn't seem to be doing anything, but kept drinking it, went to bed between drinks, it stopped growing at around 32, was gone after about 10 hours of sleeping. Still not fun to brick your character for a day.

It's the same issue with a lot of wounds:
- easily or unavoidably contracted
- Difficult to get ingredients (especially for newer players ) for healing options
- terribly slow healing process (with often not any apparent "healing" happening)

and on the other side broken lokalized ressources which give insta heal roots every few days and usually already under (bot) lockdown.


I don't mind illnesses and wounds, but there is very little counter play (often none at all) and terrible remedy (healing) options.
Please, tell me how i can make this snake juice? What ingredients/skill are needed?

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