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DauntlessGolem
- Posts: 77
- Joined: Thu Jan 03, 2019 9:44 pm
- Location: World 13
Re: Game Development: Fishing for Finery
Cool changes, I really like the turtle buttons! More gildings like that please
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.
+1, not that it will matter anyway.
jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Fishing for Finery
jorb wrote:The argument for the Thingwall change was to make it easier to participate in PvP related events, including fighting over Thingwalls. Yes, it makes tracking harder, presumably, but you can track to Hearth. Given that charter stones allowed travel while red-handed, IIRC, it seemed an established precedent. Open to having my mind changed.
Tbh, you might as well remove redhanded after this change. People are going to be able to port almost straight home after commiting crimes anyways
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Archiplex
- Posts: 1362
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- Location: In the midst of the stars and skies
Re: Game Development: Fishing for Finery
Even if you can track to hearth, sieging isn't really that simple or easy to do; once someone arrives home, they're basically not going to be able to be killed unless you seriously overpower them- the fair chance to fight them is trying to get someone while they're out of their base, while they're still running off trying to get back home.jorb wrote:The argument for the Thingwall change was to make it easier to participate in PvP related events, including fighting over Thingwalls. Yes, it makes tracking harder, presumably, but you can track to Hearth. Given that charter stones allowed travel while red-handed, IIRC, it seemed an established precedent. Open to having my mind changed.
Yeah, sure, this might just serve as an inconvenience to people who already couldn't be overpowered i.e massive factions who have to wait an hour at a thingwall and clearly can't easily be contested, but it also provides a massive safety net for smaller criminals- to the point where i don't see what the point in having red-handed is anymore if they can just run to the nearest thingwall and route their way home.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Fishing for Finery
This wasn't an oversight, it was literally the opposite of an oversight. Undo.jorb wrote: You can travel using "Thingwall"s while under the "Red-Handed" debuff. Oversight on our part.
Constantly ignoring the fact that global pools have been only helping botters for 2+ years is an oversight.

Last edited by Nightdawg on Sun Apr 25, 2021 10:36 pm, edited 1 time in total.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Fishing for Finery
You do realize that most of pvp in early world is basically rampage on killing sprucecaps.The idea was merely to make it easier to get to and from scenes of PvP.
1 risk with rampage is that somebody could track you to get a fight, but with this change not even that is not going to happen anymore. Let alone the possibility to camp not only your local sprucecaps but also sprucecaps of the whole world quite effortlessly!
If this change was done solely to make thingwall fights occur more often and not to increase sprucecap death rate you should indeed revert it and come up with some other system.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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springyb
- Posts: 695
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Re: Game Development: Fishing for Finery
If it's a problem, you could only allow red handed travel while a flag/window is up at your destination.loftar wrote:I didn't really think the thingwall-while-redhanded change would be particularly controversial. The idea was merely to make it easier to get to and from scenes of PvP. If y'all think it's that bad, I can certainly consider reverting it, but I imagined it would be simple enough to aggro a player that you're following to ensure he can't travel and all that, and thingwall travel is after all different from hearthing home since you have to get to a thingwall first. Could also consider introducing some more restrictions on thingwall travel while redhanded instead of reverting it entirely.
Ninja'd by Jorb, it seems.
Edit: Oh nice early game strength gilding for mining should help out quite a bitjorb wrote: [*] Added "Turtle Shell Buttons", gilding.
Last edited by springyb on Sun Apr 25, 2021 10:43 pm, edited 1 time in total.
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ThymeToChime
- Posts: 4
- Joined: Thu Mar 23, 2017 11:12 pm
Re: Game Development: Fishing for Finery
Yikes on the revert, we've proven in the past that this mechanic is nothing more than an inconvenience.
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jorb
- Posts: 18715
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Re: Game Development: Fishing for Finery
Okay, we'll revert the Thingwall change for now to discuss it in person tomorrow. Still leaning in favor of it, but listening to the discussion.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Fishing for Finery
thingwalls r gonna b bad when ur getting chased by 10 retards porting from every direction with horses over and over again xd
if they're gonna b bad either way I'd rather the bad version that involves me being able to travel...
if they're gonna b bad either way I'd rather the bad version that involves me being able to travel...
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Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Game Development: Fishing for Finery
"oh no like 3 people complained about this change that would make thingwall teleports uniform with every other teleport in the game (((((Including the shit they replaced))))) its time to revert"
come on dudes. gonna love basically being a sitting duck while i get thingwall ported and converged upon as i sit completely fuckin' helpless trying to boat/run in X direction since i can't exactly go home
come on dudes. gonna love basically being a sitting duck while i get thingwall ported and converged upon as i sit completely fuckin' helpless trying to boat/run in X direction since i can't exactly go home
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