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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Fishing for Finery
Please don't allow teleporting while red handed. Communities that are wronged deserve to have a chance to actually catch you.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Fishing for Finery
Thingwalls are important and all but where is the deepsea fishing. I feel like the artistic design of this game literally fits this concept.
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Game Development: Fishing for Finery
s-snailbros...did we just lose?
Last edited by abt79 on Sun Apr 25, 2021 10:53 pm, edited 1 time in total.
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Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Game Development: Fishing for Finery
the sub 20 use cases of this a world (where the hermits try to find you instead of just accepting they're been gooned) do not warrant thisTamalak wrote:Please don't allow teleporting while red handed. Communities that are wronged deserve to have a chance to actually catch you.
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Fishing for Finery
If you want rude, where in the seven hells is my lousey and boreing sausages!?jorb wrote:Lye/Ash/Cauldron changes somewhat inspired by this rudely formulated thread. Kids these days.
Last edited by loftar on Sun Apr 25, 2021 10:49 pm, edited 1 time in total.
Reason: The really rude thing here was quoting the entire OP
Reason: The really rude thing here was quoting the entire OP
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Fishing for Finery
Maybe they should make assault (agroing people) a red handed action.... That way people can't leave in the middle of a fight and abuse thing walls and horses to try to cut off opponents. Seems weird to punish one side (red handed peeps) severely over all participants in combat.SnuggleSnail wrote:thingwalls r gonna b bad when ur getting chased by 10 retards porting from every direction with horses over and over again xd
if they're gonna b bad either way I'd rather the bad version that involves me being able to travel...
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Fishing for Finery
1 page of complaints gets you to revert and think through this, but 15 pages and dozens of thread about other things wont get even 1 reply or comment!jorb wrote:Okay, we'll revert the Thingwall change for now to discuss it in person tomorrow. Still leaning in favor of it, but listening to the discussion.
To make it possible to travel to thingwalls that have fights in them, maybe you should be able to activate some quite expensive hearth magic to get a buff, that allows you to travel while redhanded, then you would get the cost refunded if you get to a thingwall that is challenged within some certain time limit or something. So this buff would only make sense to use when traveling to such events.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Fishing for Finery
I don't think anyone who is red-handed will ever be chased over brook and field. The normal case is rather smash something while the offended is offline, and retire behind the safety of multiple wall layers.
The Red-Handed debuff places a cost on opportunistic raiding of bashable walls, and I like it for that, but I am not convinced it accomplishes much more. That cost is not an order of magnitude different from the cost of having to walk to the nearest TW to get home.
The Red-Handed debuff places a cost on opportunistic raiding of bashable walls, and I like it for that, but I am not convinced it accomplishes much more. That cost is not an order of magnitude different from the cost of having to walk to the nearest TW to get home.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Fishing for Finery
Could consider. Thingwall convergence sounds slightly cancerous, and this could be a reasonable fix for that.Astarisk wrote:Maybe they should make assault (agroing people) a red handed action....
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KotMroku1
- Posts: 23
- Joined: Tue Nov 29, 2011 8:58 pm
Re: Game Development: Fishing for Finery
Make it so fights over Thingwalls and such (Meteorites) are considered legitimate rather than breach of heart law, since you're going with the whole "Thing" thing, and have a whole "Holmgang" system where people volunteer to fights beforehand and any combat between them is not unlawful, but is instead honorable combat. One can still try to cheat the system and initiate unlawful combat around it, but then they have to deal with being "Red Handed".jorb wrote:The argument for the Thingwall change was to make it easier to participate in PvP related events, including fighting over Thingwalls. Yes, it makes tracking harder, presumably, but you can track to Hearth. Given that charter stones allowed travel while red-handed, IIRC, it seemed an established precedent. Open to having my mind changed.
I understand there are other issues to this that would need solving (no crime means no scent and no tracking the other side) and programming issues, but it seems like a solution and one that very much fits into your Nordic themes and keeps the existing crime system without changes except the Realm PvP element.
Kaios wrote:*farts on your head*jorb wrote:What should rage cost?