same the tiles i went thru after the update turned into fog again and the province button is unclickable.Leviwulf wrote:All tiles I travelled to last night between 12-15 hours ago reverted to blank squares on my map. Not sure if that's a haven problem or caused by ender's client, but I can confirm it happened to at least two other people using this client.
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keiclay4
- Posts: 11
- Joined: Sun Nov 22, 2020 11:32 am
Re: Ender Client
"Yeah my enemies are strong, but the will of the emperor is stronger."
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Due to the fact that there seems to be a "In game map doesn't handle multiple client well" issue with the vanilla client, that potentially can result in lost (per session) map-tiles.
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Its wise to include information about using only a single active client, or multiple active clients (add potential new data on that last case in linked topic).
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Its wise to include information about using only a single active client, or multiple active clients (add potential new data on that last case in linked topic).
Last edited by mvgulik on Wed Apr 28, 2021 7:24 am, edited 1 time in total.
Ignored(29): "Would you like to know more"
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Furiat
- Posts: 5
- Joined: Wed Feb 11, 2015 9:27 pm
Re: Ender Client
The same issue. Yesterday exploration lost in fog. I was using single Ender client.Leviwulf wrote:All tiles I travelled to last night between 12-15 hours ago reverted to blank squares on my map. Not sure if that's a haven problem or caused by ender's client, but I can confirm it happened to at least two other people using this client.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Ender Client
There's an issue with this in all the clients. I believe it is related to certain settings and graphics devices or drivers. I've lost track of the thread at the moment, but I'll see if I can dig it up later.TheTylerLee wrote:Graphics go crazy sometimes when opening a cupboard inside a stonestead
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Ender Client
Is there a way to play on a specific version of the client? I'd rather play on latest (not beta, the one before the revert) since I didn't have any issues there.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
I've pushed fix for yesterday's freezes to beta branch. I encourage anyone who got freezes yesterday to try it out and report if this works or not.
As for missing minimaps - new client version bumped version of map cache files (loftar's change to show province overlay), so any maps saved on new client won't be seen on old one. But they are still there and should return when you run new version.
Current beta version is what was yesterday on regular + freeze fix + small change to how hitboxes are toggled. If people confirm that fix worked, I'll push this to regular later today.wafflecat wrote:Is there a way to play on a specific version of the client? I'd rather play on latest (not beta, the one before the revert) since I didn't have any issues there.
As for missing minimaps - new client version bumped version of map cache files (loftar's change to show province overlay), so any maps saved on new client won't be seen on old one. But they are still there and should return when you run new version.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Ender Client
I can personally confirm this, mapped a whole cave system before the revert, it was gone after the revert, switching to beta showed it again. There's no actual loss of data.EnderWiggin wrote:As for missing minimaps - new client version bumped version of map cache files (loftar's change to show province overlay), so any maps saved on new client won't be seen on old one. But they are still there and should return when you run new version.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Ender Client
I keep getting this, specifically on turtles:
Weird version number on gfx/invobjs/bogturtle (65535 > 1)
Any way to fix it? Preferably without deleting the whole cache folder
Weird version number on gfx/invobjs/bogturtle (65535 > 1)
Any way to fix it? Preferably without deleting the whole cache folder
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
beta client has fix for this. So unless you are already using it switching to it should fix the problem.wafflecat wrote:I keep getting this, specifically on turtles:
Weird version number on gfx/invobjs/bogturtle (65535 > 1)
Any way to fix it? Preferably without deleting the whole cache folder
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Ender Client
Awesome, thanks. What about the bug where icons don't appear on the minimap on login? Is that a default client issue?EnderWiggin wrote:beta client has fix for this. So unless you are already using it switching to it should fix the problem.