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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Pelican Pool
New birb, new gilding, new pools, can't complain, quite nice.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Pelican Pool
https://www.youtube.com/watch?v=XnLguForuh4jorb wrote: [*] It really has been too long, thus: Added "Pelican"s, ocean birbs, spawning in small flocks on or near oceans.
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hektor96643
- Posts: 57
- Joined: Fri Mar 18, 2016 6:37 pm
Re: Game Development: Pelican Pool
not just a bird, but a BIG BIRD!
love it.
love it.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pelican Pool
Quite a simple mechanic, I don't think it ever was a secret. There was a global structure for each pooled foregable that kept track of an imaginary number in the pool, and a maximum number. Think of it as it being possible for 500 bluebells (made-up number, I don't remember what it actually was), and each time a bluebell was picked, one was subtracted from the number of bluebells in the pool. The remaining number as a fraction of the maximum number was then used to modulate the chance of the forageable in question actually spawning, and the number filled up over time at some particular rate.shubla wrote:Could you explain how the old pools actually worked like?
I'm sure that many people would be curious to know that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Pelican Pool
Nice, new use for snakes. Now how about otters xD so useless
Pickaxe melee when?
Pickaxe melee when?
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Pelican Pool
That was quick.The server appears to have crashed
The server last talked to me at Sun May 2 22:33:52 2021 (UTC).
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Pelican Pool
What the heck is action menu, I dont understand.Whenever you enter an Action Menu submenu using the scripted hotkeys, the hotkeys for all actions under that menu are shown over the icon, making it hopefully somewhat simpler to browse around without having to use the mouse.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Pelican Pool
Crashed while our anthill dungeon was finished and quaking with us inside, Jorbtar plz...
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Nomuza
- Posts: 7
- Joined: Mon Apr 09, 2012 4:46 pm
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Game Development: Pelican Pool
Found a glimmermoss within a second in the cave nearby now.
Aside from, crashing directly next to it ofcourse.
Aside from, crashing directly next to it ofcourse.