Yes, because the only possibility is the opposite of overpowered--total shit. Fuck off.shubla wrote:Solution for people wanting more glimmers is to make glimmers so shit that people do not want them? Im not sure if thats a very good idea.MagicManICT wrote:I know it's a dirty word jorb, but really, there is only one word for a fix to foraging: "Nerfs" If you don't like that curio X makes up 90% of the overall use in studies during the course of a world, nerf it.
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MagicManICT
- Posts: 18435
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Re: Game Development: Pelican Pool
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Pelican Pool
Well yeah they could be nerfed a bit only, I guess that could work as well. But then there is of course the problem of forageables not scaling well for the end game.MagicManICT wrote: Yes, because the only possibility is the opposite of overpowered--total shit. Fuck off.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Schwarzvald
- Posts: 375
- Joined: Sat Dec 31, 2011 11:24 pm
Re: Game Development: Pelican Pool
^This but with the condition that they become more common. Glimmermoss as a thatching material is under-utilized and incredibly rare to see.MagicManICT wrote:I know it's a dirty word jorb, but really, there is only one word for a fix to foraging: "Nerfs" If you don't like that curio X makes up 90% of the overall use in studies during the course of a world, nerf it.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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Lightning2
- Posts: 662
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- Location: Sodom
Re: Game Development: Pelican Pool
I had no glimmermoss prior to the update. If I don't see glimmermoss now literally nothing changed. So any chance of getting it is a sign of improvement. 
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ogey
- Posts: 156
- Joined: Sat Apr 03, 2021 12:39 am
Re: Game Development: Pelican Pool
Are dungeons tied to pools too or was I just unlucky before? I came across 3 beaver lodges in like 20 minutes.
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Archiplex
- Posts: 1362
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- Location: In the midst of the stars and skies
Re: Game Development: Pelican Pool
IIRC theres a static amount that can exist at a time, and when one is done, another appears elsewhereogey wrote:Are dungeons tied to pools too or was I just unlucky before? I came across 3 beaver lodges in like 20 minutes.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Pelican Pool
I live in area with only few players and I must say that colecting glimmermose is now fun - 2-3 on single cave exploration when doing it not to often (2 times a day). If pools now are local that change is fucking great.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
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Re: Game Development: Pelican Pool
It's almost as if global pools were a bad idea and everyone was saying it since day 1Uriel wrote:I live in area with only few players and I must say that colecting glimmermose is now fun - 2-3 on single cave exploration when doing it not to often (2 times a day). If pools now are local that change is fucking great.
Who could've known?
It'll be so sweet when they remove hunger 4 years from now
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Pelican Pool
can you also please look into other sounds in crowded scenes, like all emote sounds ( whistling, clapping, and so on) there are still losers in this game that are running with naked alts and making all those type of noises specifically to lag the opponentsjorb wrote: [*] Fixed a problem with the sound buffer being overloaded, causing the client to lag, especially in crowded scenes. Affected heavy pvp-scenes (lots of footstep sounds) in particular.[/list]
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Pelican Pool
The fix is not particular to particular sounds. Footsteps were just a common example.xzo wrote:can you also please look into other sounds in crowded scenes, like all emote sounds ( whistling, clapping, and so on) there are still losers in this game that are running with naked alts and making all those type of noises specifically to lag the opponents
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose