Game Development: Bumble Pyre

Announcements about major changes in Haven & Hearth.
Agrik
Posts: 269
Joined: Wed Jan 27, 2016 4:41 pm

Re: Game Development: Bumble Pyre

Post by Agrik »

jordancoles wrote:Larva quality doesn't matter at all for your first hives. The boards will drive up the end quality anyways
That's another question, about resources for hives and what matters there.

Maybe materials should only work as softcap. It seems more logical to have bee products based on Q of bees, like for animals.
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Flameturtle
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Joined: Fri Feb 03, 2012 5:05 pm

Re: Game Development: Bumble Pyre

Post by Flameturtle »

Love the new clay! :D
Flamturtle's Haven & Hearth 2.0 Combat Guide! viewtopic.php?f=42&t=40466 - Remade for its 5th Anniversary!
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Xcommand
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Joined: Sun Aug 01, 2010 7:21 pm

Re: Game Development: Bumble Pyre

Post by Xcommand »

It's time to make that bees pay for their sins!
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VDZ
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Re: Game Development: Bumble Pyre

Post by VDZ »

loftar wrote:
jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?
In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.
I just raided three beehives using the new Bough Pyres. Combined result: 1x Bee Larvae (q16), 1x Honeycomb (q16), 0.05L Honey (q16). Only 597 more for a minehole. Yeah, it's just not worth the hassle as-is right now.
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MagicManICT
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Re: Game Development: Bumble Pyre

Post by MagicManICT »

VDZ wrote:Only 597 more for a minehole. Yeah, it's just not worth the hassle as-is right now.
Jorb hates miners. I've decided that.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Archiplex
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Re: Game Development: Bumble Pyre

Post by Archiplex »

VDZ wrote:
loftar wrote:
jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?
In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.
I just raided three beehives using the new Bough Pyres. Combined result: 1x Bee Larvae (q16), 1x Honeycomb (q16), 0.05L Honey (q16). Only 597 more for a minehole. Yeah, it's just not worth the hassle as-is right now.
you can get a little lucky with them and pull out like 8 honeycombs

....you can also pull out 0 for several hives straight.

dunno, raiding them has never been impactful at all. i also like that smoking was added for wild hives, but not domestic ones; which are where 99% of actual beestings come from
Queen of a cold, dead land. Caretaker of the sprucecaps.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Bumble Pyre

Post by reqvaa »

VDZ wrote: I just raided three beehives using the new Bough Pyres. Combined result: 1x Bee Larvae (q16), 1x Honeycomb (q16), 0.05L Honey (q16). Only 597 more for a minehole. Yeah, it's just not worth the hassle as-is right now.
Beehives are for larvae, not for wax itself, its like a tiny bonus.

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